private void ReloadListBox() { weaponsList.Items.Clear(); foreach (Weapon weapon in weapons) { String name; int index = WeaponDatabase.getIndex(weapon.id); if (index == 0) { name = weaponEditFormResources.GetString("weaponBox.Items"); } else { name = weaponEditFormResources.GetString("weaponBox.Items" + index); } if (weapon.id == equippedWeapon) { name += " " + Properties.Strings.EQUIPPED; } weaponsList.Items.Add(name); } }
public WeaponEditForm(Weapon wep) { InitializeComponent(); weapon = wep; weaponBox.SelectedIndex = WeaponDatabase.getIndex(weapon.id); weaponBox.Enabled = false; turfInkedBox.Value = Convert.ToInt32(weapon.turfInked); newFlagBox.Checked = weapon.isNew; }
static void Main() { // for debugging purposes /*CultureInfo japaneseCulture = new CultureInfo("ja-JP"); * Thread.CurrentThread.CurrentCulture = japaneseCulture; * Thread.CurrentThread.CurrentUICulture = japaneseCulture; * CultureInfo.DefaultThreadCurrentCulture = japaneseCulture; * CultureInfo.DefaultThreadCurrentUICulture = japaneseCulture;*/ // Generate the weapon database on start up WeaponDatabase.NoOperation(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); }