public MeshAttachment NewMeshAttachment(Skin skin, String name, String path)
        {
            AtlasRegion region = FindRegion(path);

            if (region == null)
            {
                throw new Exception("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
            }
            MeshAttachment attachment = new MeshAttachment(name);

            attachment.RendererObject       = region;
            attachment.RegionU              = region.u;
            attachment.RegionV              = region.v;
            attachment.RegionU2             = region.u2;
            attachment.RegionV2             = region.v2;
            attachment.RegionRotate         = region.rotate;
            attachment.regionOffsetX        = region.offsetX;
            attachment.regionOffsetY        = region.offsetY;
            attachment.regionWidth          = region.width;
            attachment.regionHeight         = region.height;
            attachment.regionOriginalWidth  = region.originalWidth;
            attachment.regionOriginalHeight = region.originalHeight;
            return(attachment);
        }
Esempio n. 2
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        public void Draw(Skeleton skeleton)
        {
            float[] vertices = this.vertices;
            var     drawOrder = skeleton.DrawOrder;
            var     drawOrderItems = skeleton.DrawOrder.Items;
            float   skeletonR = skeleton.R, skeletonG = skeleton.G, skeletonB = skeleton.B, skeletonA = skeleton.A;

            for (int i = 0, n = drawOrder.Count; i < n; i++)
            {
                Slot       slot       = drawOrderItems[i];
                Attachment attachment = slot.Attachment;
                if (attachment is RegionAttachment)
                {
                    RegionAttachment regionAttachment = (RegionAttachment)attachment;
                    BlendState       blend            = slot.Data.BlendMode == BlendMode.additive ? BlendState.Additive : defaultBlendState;
                    if (device.BlendState != blend)
                    {
                        End();
                        device.BlendState = blend;
                    }

                    MeshItem item = batcher.NextItem(4, 6);
                    item.triangles = quadTriangles;
                    VertexPositionColorTexture[] itemVertices = item.vertices;

                    AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject;
                    item.texture = (Texture2D)region.page.rendererObject;

                    Color color;
                    float a = skeletonA * slot.A * regionAttachment.A;
                    if (premultipliedAlpha)
                    {
                        color = new Color(
                            skeletonR * slot.R * regionAttachment.R * a,
                            skeletonG * slot.G * regionAttachment.G * a,
                            skeletonB * slot.B * regionAttachment.B * a, a);
                    }
                    else
                    {
                        color = new Color(
                            skeletonR * slot.R * regionAttachment.R,
                            skeletonG * slot.G * regionAttachment.G,
                            skeletonB * slot.B * regionAttachment.B, a);
                    }
                    itemVertices[TL].Color = color;
                    itemVertices[BL].Color = color;
                    itemVertices[BR].Color = color;
                    itemVertices[TR].Color = color;

                    regionAttachment.ComputeWorldVertices(slot.Bone, vertices);
                    itemVertices[TL].Position.X = vertices[RegionAttachment.X1];
                    itemVertices[TL].Position.Y = vertices[RegionAttachment.Y1];
                    itemVertices[TL].Position.Z = 0;
                    itemVertices[BL].Position.X = vertices[RegionAttachment.X2];
                    itemVertices[BL].Position.Y = vertices[RegionAttachment.Y2];
                    itemVertices[BL].Position.Z = 0;
                    itemVertices[BR].Position.X = vertices[RegionAttachment.X3];
                    itemVertices[BR].Position.Y = vertices[RegionAttachment.Y3];
                    itemVertices[BR].Position.Z = 0;
                    itemVertices[TR].Position.X = vertices[RegionAttachment.X4];
                    itemVertices[TR].Position.Y = vertices[RegionAttachment.Y4];
                    itemVertices[TR].Position.Z = 0;

                    float[] uvs = regionAttachment.UVs;
                    itemVertices[TL].TextureCoordinate.X = uvs[RegionAttachment.X1];
                    itemVertices[TL].TextureCoordinate.Y = uvs[RegionAttachment.Y1];
                    itemVertices[BL].TextureCoordinate.X = uvs[RegionAttachment.X2];
                    itemVertices[BL].TextureCoordinate.Y = uvs[RegionAttachment.Y2];
                    itemVertices[BR].TextureCoordinate.X = uvs[RegionAttachment.X3];
                    itemVertices[BR].TextureCoordinate.Y = uvs[RegionAttachment.Y3];
                    itemVertices[TR].TextureCoordinate.X = uvs[RegionAttachment.X4];
                    itemVertices[TR].TextureCoordinate.Y = uvs[RegionAttachment.Y4];
                }
                else if (attachment is MeshAttachment)
                {
                    MeshAttachment mesh        = (MeshAttachment)attachment;
                    int            vertexCount = mesh.WorldVerticesLength;
                    if (vertices.Length < vertexCount)
                    {
                        vertices = new float[vertexCount];
                    }
                    mesh.ComputeWorldVertices(slot, vertices);

                    int[]    triangles = mesh.Triangles;
                    MeshItem item      = batcher.NextItem(vertexCount, triangles.Length);
                    item.triangles = triangles;

                    AtlasRegion region = (AtlasRegion)mesh.RendererObject;
                    item.texture = (Texture2D)region.page.rendererObject;

                    Color color;
                    float a = skeletonA * slot.A * mesh.A;
                    if (premultipliedAlpha)
                    {
                        color = new Color(
                            skeletonR * slot.R * mesh.R * a,
                            skeletonG * slot.G * mesh.G * a,
                            skeletonB * slot.B * mesh.B * a, a);
                    }
                    else
                    {
                        color = new Color(
                            skeletonR * slot.R * mesh.R,
                            skeletonG * slot.G * mesh.G,
                            skeletonB * slot.B * mesh.B, a);
                    }

                    float[] uvs = mesh.UVs;
                    VertexPositionColorTexture[] itemVertices = item.vertices;
                    for (int ii = 0, v = 0; v < vertexCount; ii++, v += 2)
                    {
                        itemVertices[ii].Color               = color;
                        itemVertices[ii].Position.X          = vertices[v];
                        itemVertices[ii].Position.Y          = vertices[v + 1];
                        itemVertices[ii].Position.Z          = 0;
                        itemVertices[ii].TextureCoordinate.X = uvs[v];
                        itemVertices[ii].TextureCoordinate.Y = uvs[v + 1];
                    }
                }
            }
        }
Esempio n. 3
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        private Attachment ReadAttachment(Dictionary <String, Object> map, Skin skin, int slotIndex, String name)
        {
            var scale = this.Scale;

            name = GetString(map, "name", name);

            var typeName = GetString(map, "type", "region");

            if (typeName == "skinnedmesh")
            {
                typeName = "weightedmesh";
            }
            if (typeName == "weightedmesh")
            {
                typeName = "mesh";
            }
            if (typeName == "weightedlinkedmesh")
            {
                typeName = "linkedmesh";
            }
            var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);

            String path = GetString(map, "path", name);

            switch (type)
            {
            case AttachmentType.Region:
                RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
                if (region == null)
                {
                    return(null);
                }
                region.Path     = path;
                region.x        = GetFloat(map, "x", 0) * scale;
                region.y        = GetFloat(map, "y", 0) * scale;
                region.scaleX   = GetFloat(map, "scaleX", 1);
                region.scaleY   = GetFloat(map, "scaleY", 1);
                region.rotation = GetFloat(map, "rotation", 0);
                region.width    = GetFloat(map, "width", 32) * scale;
                region.height   = GetFloat(map, "height", 32) * scale;
                region.UpdateOffset();

                if (map.ContainsKey("color"))
                {
                    var color = (String)map["color"];
                    region.r = ToColor(color, 0);
                    region.g = ToColor(color, 1);
                    region.b = ToColor(color, 2);
                    region.a = ToColor(color, 3);
                }

                region.UpdateOffset();
                return(region);

            case AttachmentType.Boundingbox:
                BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
                if (box == null)
                {
                    return(null);
                }
                ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1);
                return(box);

            case AttachmentType.Mesh:
            case AttachmentType.Linkedmesh: {
                MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
                if (mesh == null)
                {
                    return(null);
                }
                mesh.Path = path;

                if (map.ContainsKey("color"))
                {
                    var color = (String)map["color"];
                    mesh.r = ToColor(color, 0);
                    mesh.g = ToColor(color, 1);
                    mesh.b = ToColor(color, 2);
                    mesh.a = ToColor(color, 3);
                }

                mesh.Width  = GetFloat(map, "width", 0) * scale;
                mesh.Height = GetFloat(map, "height", 0) * scale;

                String parent = GetString(map, "parent", null);
                if (parent != null)
                {
                    mesh.InheritDeform = GetBoolean(map, "deform", true);
                    linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent));
                    return(mesh);
                }

                float[] uvs = GetFloatArray(map, "uvs", 1);
                ReadVertices(map, mesh, uvs.Length);
                mesh.triangles = GetIntArray(map, "triangles");
                mesh.regionUVs = uvs;
                mesh.UpdateUVs();

                if (map.ContainsKey("hull"))
                {
                    mesh.HullLength = GetInt(map, "hull", 0) * 2;
                }
                if (map.ContainsKey("edges"))
                {
                    mesh.Edges = GetIntArray(map, "edges");
                }
                return(mesh);
            }

            case AttachmentType.Path: {
                PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name);
                if (pathAttachment == null)
                {
                    return(null);
                }
                pathAttachment.closed        = GetBoolean(map, "closed", false);
                pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true);

                int vertexCount = GetInt(map, "vertexCount", 0);
                ReadVertices(map, pathAttachment, vertexCount << 1);

                // potential BOZO see Java impl
                pathAttachment.lengths = GetFloatArray(map, "lengths", scale);
                return(pathAttachment);
            }
            }
            return(null);
        }
Esempio n. 4
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        private Attachment ReadAttachment(Stream input, Skin skin, int slotIndex, String attachmentName, bool nonessential)
        {
            float scale = Scale;

            String name = ReadString(input);

            if (name == null)
            {
                name = attachmentName;
            }

            AttachmentType type = (AttachmentType)input.ReadByte();

            switch (type)
            {
            case AttachmentType.Region: {
                String path     = ReadString(input);
                float  rotation = ReadFloat(input);
                float  x        = ReadFloat(input);
                float  y        = ReadFloat(input);
                float  scaleX   = ReadFloat(input);
                float  scaleY   = ReadFloat(input);
                float  width    = ReadFloat(input);
                float  height   = ReadFloat(input);
                int    color    = ReadInt(input);

                if (path == null)
                {
                    path = name;
                }
                RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
                if (region == null)
                {
                    return(null);
                }
                region.Path     = path;
                region.x        = x * scale;
                region.y        = y * scale;
                region.scaleX   = scaleX;
                region.scaleY   = scaleY;
                region.rotation = rotation;
                region.width    = width * scale;
                region.height   = height * scale;
                region.r        = ((color & 0xff000000) >> 24) / 255f;
                region.g        = ((color & 0x00ff0000) >> 16) / 255f;
                region.b        = ((color & 0x0000ff00) >> 8) / 255f;
                region.a        = ((color & 0x000000ff)) / 255f;
                region.UpdateOffset();
                return(region);
            }

            case AttachmentType.Boundingbox: {
                int      vertexCount = ReadVarint(input, true);
                Vertices vertices    = ReadVertices(input, vertexCount);
                if (nonessential)
                {
                    ReadInt(input);                                       //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning.
                }
                BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
                if (box == null)
                {
                    return(null);
                }
                box.worldVerticesLength = vertexCount << 1;
                box.vertices            = vertices.vertices;
                box.bones = vertices.bones;
                return(box);
            }

            case AttachmentType.Mesh: {
                String   path = ReadString(input);
                int      color = ReadInt(input);
                int      vertexCount = ReadVarint(input, true);
                float[]  uvs = ReadFloatArray(input, vertexCount << 1, 1);
                int[]    triangles = ReadShortArray(input);
                Vertices vertices = ReadVertices(input, vertexCount);
                int      hullLength = ReadVarint(input, true);
                int[]    edges = null;
                float    width = 0, height = 0;
                if (nonessential)
                {
                    edges  = ReadShortArray(input);
                    width  = ReadFloat(input);
                    height = ReadFloat(input);
                }

                if (path == null)
                {
                    path = name;
                }
                MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
                if (mesh == null)
                {
                    return(null);
                }
                mesh.Path                = path;
                mesh.r                   = ((color & 0xff000000) >> 24) / 255f;
                mesh.g                   = ((color & 0x00ff0000) >> 16) / 255f;
                mesh.b                   = ((color & 0x0000ff00) >> 8) / 255f;
                mesh.a                   = ((color & 0x000000ff)) / 255f;
                mesh.bones               = vertices.bones;
                mesh.vertices            = vertices.vertices;
                mesh.WorldVerticesLength = vertexCount << 1;
                mesh.triangles           = triangles;
                mesh.regionUVs           = uvs;
                mesh.UpdateUVs();
                mesh.HullLength = hullLength << 1;
                if (nonessential)
                {
                    mesh.Edges  = edges;
                    mesh.Width  = width * scale;
                    mesh.Height = height * scale;
                }
                return(mesh);
            }

            case AttachmentType.Linkedmesh: {
                String path = ReadString(input);
                int    color = ReadInt(input);
                String skinName = ReadString(input);
                String parent = ReadString(input);
                bool   inheritDeform = ReadBoolean(input);
                float  width = 0, height = 0;
                if (nonessential)
                {
                    width  = ReadFloat(input);
                    height = ReadFloat(input);
                }

                if (path == null)
                {
                    path = name;
                }
                MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
                if (mesh == null)
                {
                    return(null);
                }
                mesh.Path          = path;
                mesh.r             = ((color & 0xff000000) >> 24) / 255f;
                mesh.g             = ((color & 0x00ff0000) >> 16) / 255f;
                mesh.b             = ((color & 0x0000ff00) >> 8) / 255f;
                mesh.a             = ((color & 0x000000ff)) / 255f;
                mesh.inheritDeform = inheritDeform;
                if (nonessential)
                {
                    mesh.Width  = width * scale;
                    mesh.Height = height * scale;
                }
                linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinName, slotIndex, parent));
                return(mesh);
            }

            case AttachmentType.Path: {
                bool     closed        = ReadBoolean(input);
                bool     constantSpeed = ReadBoolean(input);
                int      vertexCount   = ReadVarint(input, true);
                Vertices vertices      = ReadVertices(input, vertexCount);
                float[]  lengths       = new float[vertexCount / 3];
                for (int i = 0, n = lengths.Length; i < n; i++)
                {
                    lengths[i] = ReadFloat(input) * scale;
                }
                if (nonessential)
                {
                    ReadInt(input);                                       //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning.
                }
                PathAttachment path = attachmentLoader.NewPathAttachment(skin, name);
                if (path == null)
                {
                    return(null);
                }
                path.closed              = closed;
                path.constantSpeed       = constantSpeed;
                path.worldVerticesLength = vertexCount << 1;
                path.vertices            = vertices.vertices;
                path.bones   = vertices.bones;
                path.lengths = lengths;
                return(path);
            }
            }
            return(null);
        }