public static FillTriangles ( int &triangleBuffer, Skeleton skeleton, int triangleCount, int firstVertex, int startSlot, int endSlot, bool isLastSubmesh ) : void | ||
triangleBuffer | int | The triangle buffer array to be filled. This reference will be replaced in case the triangle values don't fit. |
skeleton | Skeleton | Spine.Skeleton source of draw order slots. |
triangleCount | int | The target triangle count. |
firstVertex | int | First vertex of this submesh. |
startSlot | int | Start slot. |
endSlot | int | End slot. |
isLastSubmesh | bool | If set to |
return | void |