Esempio n. 1
0
        internal static void PostprocessBuild()
        {
            isBuilding = false;
#if HAS_ON_POSTPROCESS_PREFAB
            foreach (string assetPath in prefabsToRestore)
            {
                GameObject g = AssetDatabase.LoadAssetAtPath <GameObject>(assetPath);
                SpineEditorUtilities.SetupSpinePrefabMesh(g, null);
            }
            AssetDatabase.SaveAssets();
#endif
        }