public int Neighbours(int i, int j) { Spin center = spins[i, j]; int sum = center.GetSpin() * (spins[Overflow(i + 1), Overflow(j)].GetSpin() + spins[Overflow(i - 1), Overflow(j)].GetSpin() + spins[Overflow(i), Overflow(j + 1)].GetSpin() + spins[Overflow(i), Overflow(j - 1)].GetSpin()); return(sum); }
public SpinSystem(int jay, int length) { random = new Random(); this.Length = length; spins = new Spin[length, length]; for (int i = 0; i < length; i++) { for (int j = 0; j < length; j++) { spins[i, j] = new Spin(random.Next(1, 2)); } } J = new Spin(jay); OldEnergy = this.GetEnergySystem(); }