private void PlayerDataErrorHandler(SpilErrorMessage errorMessage) { txtErrorMessage.text = errorMessage.name + ": " + errorMessage.message; pnlErrorMessage.SetActive(true); updateUI(); updateUIShop(); }
public void SplashScreenErrorHandler(SpilErrorMessage message) { txtWebStatus2.text += "\nSplashscreen error: " + message; }
private void SpilGameDataErrorHandler(SpilErrorMessage errorMessage) { // This shouldn't happen in a live environment and should hopefully only be used for debugging. // Can also be used to provide a fallback and/or present a message to the user and update the UI // should the game data be corrupted or unavailable for some reason. }
public void DailyBonusErrorHandler(SpilErrorMessage message) { txtWebStatus2.text += "\nDailybonus error: " + message; }
private void PlayerDataErrorHandler(SpilErrorMessage errorMessage) { // Check the errorMessage and inform the player for instance if there was not enough money to purchase an item. }