Esempio n. 1
0
            private List <BTNode> ConfessorPaletressBehaviour()
            {
                var nodes = new List <BTNode>();

                GameObject memoryMonster = null;

                var shaman = mbox.clients.FirstOrDefault(client =>
                                                         client.Player.UnitClass == UnitClass.Shaman);
                var pala = mbox.clients.FirstOrDefault(client =>
                                                       client.Player.UnitClass == UnitClass.Paladin);
                var priest = mbox.clients.FirstOrDefault(client =>
                                                         client.Player.UnitClass == UnitClass.Priest);

                var common = new LeafAction((() =>
                {
                    if (paletress == null)
                    {
                        paletress = mbox.me.ObjectManager.FirstOrDefault(obj =>
                                                                         obj.Type == GameObjectType.Unit && totch.GetName(mbox.me.ControlInterface, obj) == PaletressName);

                        if (paletress != null)
                        {
                            paletressGUID = paletress.GUID;
                        }
                    }

                    // ensure tremor totem
                    if (!mbox.me.ObjectManager.Any(obj => obj.EntryID == TremorTotem))
                    {
                        if (shaman != null && shaman.Player.HealthPct > 0)
                        {
                            shaman.EnqueuePrioritySpellCast(
                                new SpellCast
                            {
                                Coordinates = null,
                                SpellName = "Tremor Totem",
                                TargetGUID = 0
                            }
                                );
                            Thread.Sleep(1000);
                        }
                    }

                    // cleanse Paletress's debuffs
                    int lowPlayerCount = 0;
                    foreach (var player in mbox.clients.Select(cli => cli.Player).Where(pla => pla.HealthPct > 0))
                    {
                        if (player.HealthPct < 50)
                        {
                            lowPlayerCount++;
                        }

                        foreach (var aura in player.Auras)
                        {
                            if (PaletressDebuffIds.Contains(aura.auraID))
                            {
                                if (pala != null && pala.Player.HealthPct > 0)
                                {
                                    pala.EnqueuePrioritySpellCast(
                                        new SpellCast
                                    {
                                        Coordinates = null,
                                        SpellName = "Cleanse",
                                        TargetGUID = player.GUID
                                    }
                                        );
                                    break;
                                }
                            }
                        }
                    }

                    if (lowPlayerCount >= 2)
                    {
                        if (pala != null && pala.Player.HealthPct > 0)
                        {
                            if (!pala.IsOnCooldown("Divine Sacrifice"))
                            {
                                pala.EnqueuePrioritySpellCast(
                                    new SpellCast
                                {
                                    Coordinates = null,
                                    SpellName = "Divine Sacrifice",
                                    TargetGUID = 0
                                }
                                    );
                            }
                        }
                    }

                    return(BTStatus.Success);
                }));

                // Paletress disappeared - end condition
                var paletressGone =
                    new Decorator(
                        (() => { return(!mbox.me.ObjectManager.Any(obj => obj.GUID == paletressGUID)); }),
                        new LeafAction((() =>
                {
                    return(BTStatus.Success);
                })));

                var argentAdds =
                    new Decorator(
                        (() => { return(!totch.IsAttackableByTank(paletress)); }),
                        new LeafAction((() =>
                {
                    foreach (var argentAdd in ArgentAdds)
                    {
                        foreach (var unit in mbox.me.ObjectManager.Where(obj => obj.Type == GameObjectType.Unit && obj.IsInCombat()))
                        {
                            if (argentAdd == unit.EntryID)
                            {
                                mbox.GroupTargetGuids[0] = unit.GUID;
                                goto end;
                            }
                        }
                    }


                    end:
                    return(BTStatus.Failed);
                })));

                var memoryAsTarget = new Decorator((() =>
                {
                    return(paletress.Auras.Select(aura => aura.auraID).Contains(PaletressReflectiveShield));
                }), new LeafAction((() =>
                {
                    if (memoryMonster != null)
                    {
                        mbox.GroupTargetGuids[0] = memoryMonster.GUID;
                        mbox.me.ControlInterface.remoteControl.SelectUnit(memoryMonster.GUID);
                        mbox.me.CastSpellOnGuid(GenericGroupManager.GetTauntAbilityForTankClass(mbox.me.Player.UnitClass), memoryMonster.GUID);

                        foreach (var aura in memoryMonster.Auras)
                        {
                            if (PaletressRenewIds.Contains(aura.auraID))
                            {
                                if (priest != null && priest.Player.HealthPct > 0)
                                {
                                    priest.EnqueuePrioritySpellCast(
                                        new SpellCast
                                    {
                                        Coordinates = null,
                                        SpellName = "Dispel Magic",
                                        TargetGUID = memoryMonster.GUID
                                    }
                                        );
                                    break;
                                }
                            }
                        }

                        if (priest != null && priest.Player.HealthPct > 0)
                        {
                            if (!priest.IsOnCooldown("Power Infusion"))
                            {
                                priest.EnqueuePrioritySpellCast(
                                    new SpellCast
                                {
                                    Coordinates = null,
                                    SpellName = "Power Infusion",
                                    TargetGUID = priest.Player.GUID
                                }
                                    );
                            }
                        }

                        if (shaman != null && shaman.Player.HealthPct > 0)
                        {
                            if (!shaman.IsOnCooldown("Bloodlust"))
                            {
                                shaman.EnqueuePrioritySpellCast(
                                    new SpellCast
                                {
                                    Coordinates = null,
                                    SpellName = "Bloodlust",
                                    TargetGUID = 0
                                }
                                    );
                            }
                        }
                    }
                    else
                    {
                        mbox.GroupTargetGuids[0] = 0;
                        memoryMonster = mbox.me.ObjectManager.FirstOrDefault(obj =>
                                                                             obj.Type == GameObjectType.Unit && totch.GetName(mbox.me.ControlInterface, obj).Contains("Memory"));
                    }

                    return(BTStatus.Failed);
                })));


                var paletressAsTarget = new Decorator((() =>
                {
                    return(totch.IsAttackableByTank(paletress) && !paletress.Auras.Select(aura => aura.auraID).Contains(PaletressReflectiveShield));
                }), new LeafAction((() =>
                {
                    mbox.GroupTargetGuids[0] = paletress.GUID;
                    mbox.me.ControlInterface.remoteControl.SelectUnit(paletress.GUID);
                    mbox.me.CastSpellOnGuid(GenericGroupManager.GetTauntAbilityForTankClass(mbox.me.Player.UnitClass), paletress.GUID);

                    foreach (var aura in paletress.Auras)
                    {
                        if (PaletressRenewIds.Contains(aura.auraID))
                        {
                            var priest = mbox.clients.FirstOrDefault(client =>
                                                                     client.Player.UnitClass == UnitClass.Priest);
                            if (priest != null && priest.Player.HealthPct > 0)
                            {
                                priest.EnqueuePrioritySpellCast(
                                    new SpellCast
                                {
                                    Coordinates = null,
                                    SpellName = "Dispel Magic",
                                    TargetGUID = paletress.GUID
                                }
                                    );
                                break;
                            }
                        }
                    }

                    return(BTStatus.Failed);
                })));


                var select = new Selector(paletressGone, argentAdds, memoryAsTarget, paletressAsTarget);

                nodes.Add(common);
                nodes.Add(select);


                return(nodes);
            }
Esempio n. 2
0
            private BTNode NormalCombatBehaviour()
            {
                var nodes = new List <BTNode>();

                var getTargets = new LeafAction((() =>
                {
                    mbox.me.ExecLua("print('Running normal combat now')");
                    var units = mbox.me.ObjectManager.Where(obj => obj.Type == GameObjectType.Unit)
                                .Select(unit => new Tuple <string, GameObject>(totch.GetName(mbox.me.ControlInterface, unit), unit));
                    foreach (var championName in GrandChampionsNames)
                    {
                        foreach (var unit in units)
                        {
                            if (unit.Item1 == championName)
                            {
                                GrandChampionsUnits.Add(unit.Item2);
                            }
                        }
                    }


                    return(GrandChampionsUnits.Count == 3 ? BTStatus.Success : BTStatus.Running);
                }));

                nodes.Add(getTargets);

                var prepare = new LeafAction((() =>
                {
                    var needsRegen = false;
                    foreach (var client in mbox.clients)
                    {
                        // if have mana, drink until regenerated
                        if (client.Player.MaxMana != 0)
                        {
                            if (client.Player.ManaPct < 70)
                            {
                                needsRegen = true;
                                if (!mbox.me.HasAura(client.Player, "Drink"))
                                {
                                    client.ExecLua(mbox.UtilScript);
                                    client.ExecLua(
                                        $"filter = function(itemName) return itemName == \"{drink}\" end;" +
                                        $"sfUseInventoryItem(filter)");
                                }
                            }
                        }
                    }

                    if (needsRegen)
                    {
                        return(BTStatus.Running);
                    }

                    return(BTStatus.Success);
                }));

                nodes.Add(prepare);

                long _guidForCtm = 0;
                var  combat      = new LeafAction((() =>
                {
                    // target champion
                    GameObject currentlyTargetedChampion = null;
                    foreach (var champion in GrandChampionsUnits)
                    {
                        if (champion.HealthPct > 0)
                        {
                            currentlyTargetedChampion = champion;
                            mbox.me.ControlInterface.remoteControl.SelectUnit(champion.GUID);
                            mbox.GroupTargetGuids[0] = champion.GUID;
                            break;
                        }
                    }

                    if (currentlyTargetedChampion == null)
                    {
                        return(BTStatus.Success);
                    }


                    var targetCoords = currentlyTargetedChampion.Coordinates;

                    // check for Bladestorm
                    GameObject bladestormingChampion = null;
                    var bladestormCoords = Vector3.Zero;
                    foreach (var champion in GrandChampionsUnits)
                    {
                        if (champion.HealthPct > 0)
                        {
                            foreach (var aura in champion.Auras)
                            {
                                if (aura.auraID == BladestormId)
                                {
                                    bladestormingChampion = champion;
                                    bladestormCoords = bladestormingChampion.Coordinates;
                                    break;
                                }
                            }
                        }
                    }

                    // aggregate threateners
                    _ = totch.grpMgr.Execute();

                    float getCloseDist = 30;
                    float runAwayFromBsDist = 14;
                    foreach (var client in mbox.clients)
                    {
                        var playerCoords = client.Player.Coordinates;
                        var diff = (targetCoords - playerCoords);
                        var distance = diff.Length();

                        // if not tank
                        if (client != totch.tank)
                        {
                            // run away from Bladestorm
                            if (bladestormingChampion != null)
                            {
                                diff = (bladestormCoords - playerCoords);
                                distance = diff.Length();

                                if (distance <= 6)
                                {
                                    var adjusted = ((diff * runAwayFromBsDist) / distance);
                                    var finalTargetCoords = targetCoords - adjusted;
                                    client
                                    .ControlInterface
                                    .remoteControl
                                    .CGPlayer_C__ClickToMove(
                                        client.Player.GetAddress(), ClickToMoveType.Move, ref _guidForCtm, ref finalTargetCoords, 1f);
                                    break;
                                }
                            }

                            // step out of Poison
                            if (client.Player.Auras.Select(aura => aura.auraID).Any(auraId => PoisonBottleIds.Contains(auraId)))
                            {
                                var finalTargetCoords = playerCoords + new Vector3(5f, 0f, 0f);
                                client
                                .ControlInterface
                                .remoteControl
                                .CGPlayer_C__ClickToMove(
                                    client.Player.GetAddress(), ClickToMoveType.Move, ref _guidForCtm, ref finalTargetCoords, 1f);
                                continue;
                            }

                            // get close, if far
                            if (distance > getCloseDist)
                            {
                                var adjusted = ((diff * getCloseDist) / distance);
                                var finalTargetCoords = targetCoords - adjusted;

                                client
                                .ControlInterface
                                .remoteControl
                                .CGPlayer_C__ClickToMove(
                                    client.Player.GetAddress(), ClickToMoveType.Move, ref _guidForCtm, ref finalTargetCoords, 1f);
                            }
                        }
                        else
                        {
                            var tankDist = 4;
                            // as tank, always sit on target
                            var adjusted = ((diff * tankDist) / distance);
                            var finalTargetCoords = targetCoords - adjusted;

                            client
                            .ControlInterface
                            .remoteControl
                            .CGPlayer_C__ClickToMove(
                                client.Player.GetAddress(), ClickToMoveType.Move, ref _guidForCtm, ref finalTargetCoords, 1f);
                        }
                    }

                    return(BTStatus.Running);
                }));

                nodes.Add(combat);

                return(new Sequence(false, nodes.ToArray()));
            }