Inheritance: UIView
Esempio n. 1
0
        void Select(RingView view)
        {
            foreach (var v in RingViews)
            {
                if (v.Selected)
                {
                    v.Selected = false;
                    v.SelectionState?.Invoke();
                }
                v.FannedOut = false;
            }

            view.Selected = true;
            selectedView  = view;
            view.ActionClosure?.Invoke();
        }
Esempio n. 2
0
        void SetupRings(int itemCount)
        {
            // Define some nice colors.
            var borderColorSelected = UIColor.FromHSBA(0.07f, 0.81f, 0.98f, 1).CGColor;
            var borderColorNormal   = UIColor.DarkGray.CGColor;
            var fillColorSelected   = UIColor.FromHSBA(0.07f, 0.21f, 0.98f, 1);
            var fillColorNormal     = UIColor.White;

            // We define generators to return closures which we use to define
            // the different states of our item ring views.
            Func <RingView, Action> selectedGenerator = (view) => () => {
                view.Layer.BorderColor = borderColorSelected;
                view.BackgroundColor   = fillColorSelected;
            };

            Func <RingView, Action> normalGenerator = (view) => () => {
                view.Layer.BorderColor = borderColorNormal;
                view.BackgroundColor   = fillColorNormal;
            };

            CGPoint startPosition = Bounds.GetCenter();
            Func <RingView, Action> locationNormalGenerator = (view) => () => {
                view.Center = startPosition;
                if (!view.Selected)
                {
                    view.Alpha = 0;
                }
            };

            Func <RingView, CGVector, Action> locationFanGenerator = (view, offset) => () => {
                view.Center = startPosition.Add(offset);
                view.Alpha  = 1;
            };

            // tau is a full circle in radians
            var tau = NMath.PI * 2;
            var absoluteRingSegment        = tau / 4;
            var requiredLengthPerRing      = RingRadius * 2 + 5;
            var totalRequiredCirlceSegment = requiredLengthPerRing * (itemCount - 1);
            var fannedControlRadius        = NMath.Max(requiredLengthPerRing, totalRequiredCirlceSegment / absoluteRingSegment);
            var normalDistance             = new CGVector(0, -fannedControlRadius);

            var scale = UIScreen.MainScreen.Scale;

            // Setup our item views.
            for (int index = 0; index < itemCount; index++)
            {
                var view = new RingView(Bounds);
                view.StateClosures [Selected] = selectedGenerator(view);
                view.StateClosures [Normal]   = normalGenerator(view);

                nfloat angle = index / (nfloat)(itemCount - 1) * absoluteRingSegment;
                var    fan   = normalDistance.Apply(MakeRotation(angle)).RoundTo(scale);
                view.StateClosures [LocationFan] = locationFanGenerator(view, fan);

                view.StateClosures [LocationOrigin] = locationNormalGenerator(view);
                AddSubview(view);
                RingViews.Add(view);

                var gr = new UITapGestureRecognizer(Tap);
                view.AddGestureRecognizer(gr);
            }

            // Setup the initial selection state.
            var rv = RingViews [0];

            AddSubview(rv);
            rv.Selected  = true;
            selectedView = rv;

            UpdateViews(animated: false);
        }
Esempio n. 3
0
		void SetupRings (int itemCount)
		{
			// Define some nice colors.
			var borderColorSelected = UIColor.FromHSBA (0.07f, 0.81f, 0.98f, 1).CGColor;
			var borderColorNormal = UIColor.DarkGray.CGColor;
			var fillColorSelected = UIColor.FromHSBA (0.07f, 0.21f, 0.98f, 1);
			var fillColorNormal = UIColor.White;

			// We define generators to return closures which we use to define
			// the different states of our item ring views.
			Func<RingView, Action> selectedGenerator = (view) => () => {
				view.Layer.BorderColor = borderColorSelected;
				view.BackgroundColor = fillColorSelected;
			};

			Func<RingView, Action> normalGenerator = (view) => () => {
				view.Layer.BorderColor = borderColorNormal;
				view.BackgroundColor = fillColorNormal;
			};

			CGPoint startPosition = Bounds.GetCenter ();
			Func<RingView, Action> locationNormalGenerator = (view) => () => {
				view.Center = startPosition;
				if (!view.Selected)
					view.Alpha = 0;
			};

			Func<RingView, CGVector, Action> locationFanGenerator = (view, offset) => () => {
				view.Center = startPosition.Add (offset);
				view.Alpha = 1;
			};

			// tau is a full circle in radians
			var tau = NMath.PI * 2;
			var absoluteRingSegment = tau / 4;
			var requiredLengthPerRing = RingRadius * 2 + 5;
			var totalRequiredCirlceSegment = requiredLengthPerRing * (itemCount - 1);
			var fannedControlRadius = NMath.Max (requiredLengthPerRing, totalRequiredCirlceSegment / absoluteRingSegment);
			var normalDistance = new CGVector (0, -fannedControlRadius);

			var scale = UIScreen.MainScreen.Scale;

			// Setup our item views.
			for (int index = 0; index < itemCount; index++) {
				var view = new RingView (Bounds);
				view.StateClosures [Selected] = selectedGenerator (view);
				view.StateClosures [Normal] = normalGenerator (view);

				nfloat angle = index / (nfloat)(itemCount - 1) * absoluteRingSegment;
				var fan = normalDistance.Apply (MakeRotation (angle)).RoundTo (scale);
				view.StateClosures [LocationFan] = locationFanGenerator (view, fan);

				view.StateClosures [LocationOrigin] = locationNormalGenerator (view);
				AddSubview (view);
				RingViews.Add (view);

				var gr = new UITapGestureRecognizer (Tap);
				view.AddGestureRecognizer (gr);
			}

			// Setup the initial selection state.
			var rv = RingViews [0];
			AddSubview (rv);
			rv.Selected = true;
			selectedView = rv;

			UpdateViews (animated: false);
		}
Esempio n. 4
0
		void Select (RingView view)
		{
			foreach (var v in RingViews) {
				if (v.Selected) {
					v.Selected = false;
					v.SelectionState?.Invoke ();
				}
				v.FannedOut = false;
			}

			view.Selected = true;
			selectedView = view;
			view.ActionClosure?.Invoke ();
		}