private void broadcastUpdate(GameUpdate update)
 {
     foreach (ConnectedPlayer p in players)
     {
         try { protocol.sendGameUpdate(master.getMatchingPlayer(p.color).client.peerID, update); } catch { Debug.LogError("Error sending broadcast"); }
     }
 }
Esempio n. 2
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 public void sendGameUpdate(int targetID, GameUpdate board)
 {
     sendMsg(board, targetID, (short)MsgType.gameUpdate);
 }