Esempio n. 1
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 /// <summary>
 ///
 /// </summary>
 /// <param name="v0"></param>
 /// <param name="v1"></param>
 /// <returns></returns>
 public static Vec3i Cross(Vec3i v0, Vec3i v1)
 {
     return(new Vec3i(
                v0.Y * v1.Z - v0.Z * v1.Y,
                v0.Z * v1.X - v0.X * v1.Z,
                v0.X * v1.Y - v0.Y * v1.X));
 }
Esempio n. 2
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 /// <summary>
 ///
 /// </summary>
 /// <param name="v"></param>
 /// <param name="t"></param>
 /// <returns></returns>
 public static Vec3i Min(Vec3i v, int t)
 {
     return(new Vec2i(Math.Min(v.X, t), Math.Min(v.Y, t)));
 }
Esempio n. 3
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 /// <summary>
 ///
 /// </summary>
 /// <param name="v0"></param>
 /// <param name="v1"></param>
 /// <returns></returns>
 public static double Dot(Vec3i v0, Vec3i v1)
 {
     return(v0.X * v1.X + v0.Y * v1.Y + v0.Z * v1.Z);
 }
Esempio n. 4
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 /// <summary>
 ///
 /// </summary>
 /// <param name="v0"></param>
 /// <param name="v1"></param>
 /// <returns></returns>
 public static Vec3i Min(Vec3i v0, Vec3i v1)
 {
     return(new Vec3i(Math.Min(v0.X, v1.X), Math.Min(v0.Y, v1.Y), Math.Min(v0.Z, v1.Z)));
 }
Esempio n. 5
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 /// <summary>
 ///
 /// </summary>
 /// <returns></returns>
 public static Vec3i Abs(Vec3i v)
 {
     return(new Vec3i(Math.Abs(v.X), Math.Abs(v.Y), Math.Abs(v.Z)));
 }
Esempio n. 6
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 /// <summary>
 ///
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public int ManhattanDistanceTo(Vec3i other)
 {
     other -= this;
     return(other.ManhattanLength);
 }
Esempio n. 7
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 /// <summary>
 ///
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public int SquareDistanceTo(Vec3i other)
 {
     other -= this;
     return(other.SquareLength);
 }
Esempio n. 8
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public double DistanceTo(Vec3i other)
 {
     other -= this;
     return(other.Length);
 }