Esempio n. 1
0
        public static GameObject UpdatePlaneWithAnchorTransform(GameObject plane, ARPlaneMesh arPlane)
        {
            plane.transform.position = UnityARMatrixOps.GetPosition(arPlane.transform);
            plane.transform.rotation = UnityARMatrixOps.GetRotation(arPlane.transform);

            CapturedPlaneMeshRender ppmr = plane.GetComponent <CapturedPlaneMeshRender> ();

            if (ppmr != null)
            {
                ppmr.UpdateMesh(arPlane);
            }


            MeshFilter mf = plane.GetComponentInChildren <MeshFilter> ();

            if (mf != null)
            {
                if (ppmr == null)
                {
                    //since our plane mesh is actually 10mx10m in the world, we scale it here by 0.1f
                    mf.gameObject.transform.localScale = new Vector3(arPlane.extent.x * 0.1f, arPlane.extent.y * 0.1f, arPlane.extent.z * 0.1f);

                    //convert our center position to unity coords
                    mf.gameObject.transform.localPosition = new Vector3(arPlane.center.x, arPlane.center.y, -arPlane.center.z);
                }
            }

            return(plane);
        }
Esempio n. 2
0
        public static GameObject CreatePlaneInScene(SpatialCapture.ARPlaneMesh arPlane)
        {
            GameObject plane;

            if (planePrefab != null)
            {
                plane = GameObject.Instantiate(planePrefab);
            }
            else
            {
                plane = new GameObject();                  //put in a blank gameObject to get at least a transform to manipulate
            }

            plane.name = arPlane.id;

            CapturedPlaneMeshRender ppmr = plane.GetComponent <CapturedPlaneMeshRender> ();

            if (ppmr != null)
            {
                ppmr.InitializeMesh(arPlane);
            }

            return(UpdatePlaneWithAnchorTransform(plane, arPlane));
        }