public static SpriteEditor GetInstance() { if (__instance == null) { __instance = new SpriteEditor(); __instance.Init(); } return(__instance); }
public void SelectTool(object sender) { if (sender == selectedToolButton) { return; } SpriteEditor.GetInstance().SelectedToolType = tools[sender]; UpdateUI(sender); }
public BaseTool() { editor = SpriteEditor.GetInstance(); }
public void LoadImage() { SpriteEditor.GetInstance().LoadImage(); }
public void ChangeColorPickerColor() { UI.colorPickerContent.Foreground = new SolidColorBrush(SpriteEditor.GetInstance().KeyColor); }