/// <summary> /// Creates a new SpacewarScreen /// </summary> public RetroScreen(Game game) : base(game) { //Retro backdrop = new SceneItem(game, new RetroStarfield(game)); scene.Add(backdrop); bullets = new RetroProjectiles(game); ship1 = new Ship(game, PlayerIndex.One, new Vector3(-250, 0, 0), bullets); ship1.Radius = 10f; scene.Add(ship1); ship2 = new Ship(game, PlayerIndex.Two, new Vector3(250, 0, 0), bullets); ship2.Radius = 10f; scene.Add(ship2); sun = new Sun(game, new RetroSun(game), new Vector3(SpacewarGame.Settings.SunPosition, 0.0f)); scene.Add(sun); scene.Add(bullets); paused = false; }