Esempio n. 1
0
        void Start()
        {
            fullItemList          = new List <GameObject>();
            ObjectHolder          = transform.GetChild(0);
            uiManagerScript       = uiManager.GetComponent <UIManagerScript>();
            CharacterChangeScript = CharacterChange.GetComponent <CharacterChange>();
            string roomID = PlayerPrefs.GetString("myRoomID");

            items = new Dictionary <string, List <GameObject> >()
            {
                { "Furniture", new List <GameObject>()
                  {
                  } },
                { "Electronics", new List <GameObject>()
                  {
                  } },
                { "Plants", new List <GameObject>()
                  {
                  } },
                { "Extra", new List <GameObject>()
                  {
                  } }
            };
            ItemButtonBackdrops = new Dictionary <string, GameObject>()
            {
                { "Furniture", FurnitureBackdrop },
                { "Electronics", ElectronicsBackdrop },
                { "Plants", PlantsBackdrop },
                { "Extra", ExtraBackdrop }
            };
            if (PlayerPrefs.GetString("currentRoomID") == roomID)
            {
                StartCoroutine(LoadPurchasedItems(roomID));
            }
        }
Esempio n. 2
0
 void Start()
 {
     myRoomID        = PlayerPrefs.GetString("myRoomID");
     uiManagerScript = uiManager.GetComponent <UIManagerScript>();
     // int indexPlaced = 0;//PlayerPrefs.GetInt("CharacterSelected");
     // target = transformList[indexPlaced];
     // // string itemString = PlayerPrefs.GetString("CurrentItem");
     // // saveSystem.LoadSpace(myRoomID, modifiedTerrain, HandleNewObj);
 }
 void Start()
 {
     username = PlayerPrefs.GetString("username");
     Debug.Log("USSERNAME : " + username);
     roomID        = PlayerPrefs.GetString("myRoomID");
     managerScript = GameManager.GetComponent <GameManagerScript>();
     StartCoroutine(GetGroups("https://circles-parellano.herokuapp.com/api/get-world-groups", GroupButtonPrefab, GroupCallback, FriendListContent));
     uiManagerScript = UIManager.GetComponent <UIManagerScript>();
     itemLoader      = itemLoaderGO.GetComponent <ItemLoader>();
 }
Esempio n. 4
0
        void Start()
        {
            ObjectHolder          = transform.GetChild(0);
            uiManagerScript       = uiManager.GetComponent <UIManagerScript>();
            CharacterChangeScript = CharacterChange.GetComponent <CharacterChange>();
            string roomID = PlayerPrefs.GetString("myRoomID");

            if (PlayerPrefs.GetString("currentRoomID") == roomID)
            {
                StartCoroutine(LoadPurchasedItems(roomID));
            }
        }
Esempio n. 5
0
 void Start()
 {
     TrashCan = Instantiate(TrashCan);
     TrashCan.SetActive(false);
     UIManager = UIManGameObject.GetComponent <UIManagerScript>();
 }