Esempio n. 1
0
        private static void GetReceivingShips(TradeOffer tradeOffer, List <Ship> ships, List <Ship> ShipsToReceiveGoods, int commNodeId)
        {
            var AmountOffered = 0;

            AmountOffered = tradeOffer.offered.Where(good => Core.Instance.Goods[good.goodsId].goodsType == 1).Sum(e => e.amount);
            //Fetch Goods that are modules, get the module data, sum up all needed ressoures for these modules.
            AmountOffered += tradeOffer.offered.Where(good => Core.Instance.Goods[good.goodsId].goodsType == 2).Select(good => new { ModuleDate = Core.Instance.Modules.First(Module => Module != null && Module.goodsId == good.goodsId), Amount = good.amount }).Sum(Modules => Modules.ModuleDate.CargoCost() * Modules.Amount);

            foreach (var ship in ships)
            {
                if (AmountOffered <= 0)
                {
                    return;
                }

                CommunicationNode ShipNode = ship.GetCommNode();
                if (ShipNode == null || ShipNode.id != commNodeId)
                {
                    continue;
                }

                AmountOffered -= (ship.CalcStorage() - ship.AmountOnStock());
                ShipsToReceiveGoods.Add(ship);
            }
        }
Esempio n. 2
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        private static bool CheckStorageCapacity(TradeOffer tradeOffer, List <Ship> ships, int commNodeId)
        {
            List <shipStock> OnStockAtTradeStations = new List <shipStock>();

            int RemainigFreeSpace = 0;

            foreach (var ship in ships)
            {
                CommunicationNode ShipNode = ship.GetCommNode();
                if (ShipNode == null || ShipNode.id != commNodeId)
                {
                    continue;
                }

                RemainigFreeSpace += ship.CalcStorage() - ship.AmountOnStock();
            }

            var AmountOffered = 0;

            AmountOffered = tradeOffer.offered.Where(good => Core.Instance.Goods[good.goodsId].goodsType == 1).Sum(e => e.amount);
            //Fetch Goods that are modules, get the module data, sum up all needed ressoures for these modules.
            AmountOffered += tradeOffer.offered.Where(good => Core.Instance.Goods[good.goodsId].goodsType == 2).Select(good => new { ModuleDate = Core.Instance.Modules.First(Module => Module != null && Module.goodsId == good.goodsId), Amount = good.amount }).Sum(Modules => Modules.ModuleDate.CargoCost() * Modules.Amount);

            return(RemainigFreeSpace >= AmountOffered);
        }
Esempio n. 3
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        public static bool createAlliance(User user, string name)
        {
            Core            core           = Core.Instance;
            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(user);

            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                //Prüfen ob der Nutzer noch Mitlgied einer ALlianz ist
                if (user.allianceId != 0 || user.group != null)
                {
                    LockingManager.unlockAll(elementsToLock);
                    return(false);
                }

                //create alliance
                int      newId    = (int)Core.Instance.identities.allianceId.getNext();
                Alliance alliance = new Alliance(newId, name, "", "", user.id, 1000, null);
                core.alliances.TryAdd(newId, alliance);

                //add owner
                AllianceMember fullRights = AllianceMember.fullRights(user.id, newId);
                alliance.join(user, fullRights);

                //All relations from and towards the user are now concerning his new alliance:
                List <DiplomaticRelation> relations = new List <DiplomaticRelation>();
                foreach (var relation in core.userRelations.getDiplomatics(user, 1))
                {
                    core.userRelations.setDiplomaticEntityState(alliance, relation.target, (Relation)relation.relationSenderProposal);
                    relations.Add(new DiplomaticRelation(alliance.GetHashCode(), relation.target.GetHashCode(), relation.relationSenderProposal));
                    core.userRelations.setDiplomaticEntityState(relation.target, alliance, (Relation)relation.relationTargetProposal);
                    relations.Add(new DiplomaticRelation(relation.target.GetHashCode(), alliance.GetHashCode(), relation.relationTargetProposal));
                }

                //save alliance:
                core.dataConnection.saveAlliances(alliance);

                // new relations:
                Core.Instance.dataConnection.saveDiplomaticEntities(relations);

                //members:
                Core.Instance.dataConnection.saveAllianceMembers(alliance);

                CommunicationNode.CreateAllianceNode(alliance);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }
Esempio n. 4
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        public static void createCommNodeBuilding(ColonyBuilding building)
        {
            if (building.buildingId != 8)
            {
                return;
            }

            CommunicationNode node = new CommunicationNode((int)Core.Instance.identities.commNode.getNext());

            node.userId          = building.userId;
            node.name            = building.colony.name;
            node.unformattedName = building.colony.name;

            node.positionX = building.colony.X;
            node.positionY = building.colony.Y;
            node.systemX   = building.colony.SystemX;
            node.systemY   = building.colony.SystemY;

            node.connectionType = 1;
            node.connectionId   = building.id;
            node.activ          = true;

            var instance = Core.Instance;

            instance.commNodes.TryAdd(node.id, node);

            //add to tree
            SpacegameServer.Core.NodeQuadTree.Field commNodeField2 = new SpacegameServer.Core.NodeQuadTree.Field(node.positionX, node.positionY);
            instance.nodeQuadTree.insertNode(commNodeField2, node.id);

            //add CommNodeUser
            CommNodeUser user = new CommNodeUser(building.userId, node.id);

            node.commNodeUsers.TryAdd(building.userId, user);
            instance.users[building.userId].commNodeRights.Add(node.id, user);

            instance.dataConnection.saveCommNode(node);

            building.node = node;
        }
Esempio n. 5
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        public static void CreateAllianceNode(Alliance alliance)
        {
            CommunicationNode node = new CommunicationNode((int)Core.Instance.identities.commNode.getNext());

            node.userId          = alliance.allianceowner;
            node.name            = alliance.NAME;
            node.unformattedName = alliance.NAME;

            node.connectionType = 4;
            node.connectionId   = alliance.id;
            node.activ          = true;

            var instance = Core.Instance;

            instance.commNodes.TryAdd(node.id, node);

            //add CommNodeUser
            CommNodeUser user = new CommNodeUser((int)alliance.allianceowner, node.id);

            node.commNodeUsers.TryAdd((int)alliance.allianceowner, user);
            instance.users[(int)alliance.allianceowner].commNodeRights.Add(node.id, user);

            instance.dataConnection.saveCommNode(node);
        }
Esempio n. 6
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        private void leave(User user)
        {
            this.members.Remove(user);
            this.memberRights.RemoveAll(e => e.userId == user.id);
            user.group      = null;
            user.allianceId = 0;

            var allianceCommNode = CommunicationNode.GetAllianceNode(this);

            if (allianceCommNode != null)
            {
                allianceCommNode.commNodeUsers.TryRemove(user.id);
                Core.Instance.dataConnection.DeleteCommNodeUsers(allianceCommNode, user);
            }

            //remove his secondary trait from other members
            this.RemoveSecondarySpecificationGain(user);

            //remove ALL secondary traits from this user
            List <UserResearch> AllNewUserResearchs = new List <UserResearch>();

            foreach (var SpecGroup in Core.Instance.SpecializationGroups.Where(specGroup => specGroup.SpecializationResearches.Any(SpecResearch => SpecResearch.SecondaryResearchId != null)))
            {
                foreach (var SpecResearch in SpecGroup.SpecializationResearches)
                {
                    if (!user.PlayerResearch.Any(e => e.isCompleted == 1 && e.researchId == SpecResearch.SecondaryResearchId))
                    {
                        continue;
                    }
                    var PlayerResearch = user.PlayerResearch.First(e => e.researchId == SpecResearch.SecondaryResearchId && e.isCompleted == 1);
                    PlayerResearch.isCompleted = 0;
                    AllNewUserResearchs.Add(PlayerResearch);
                }
            }

            if (AllNewUserResearchs.Count > 0)
            {
                try
                {
                    Core.Instance.dataConnection.SaveResearch(AllNewUserResearchs);
                }
                catch (Exception ex)
                {
                    SpacegameServer.Core.Core.Instance.writeExceptionToLog(ex);
                }
            }

            foreach (System.Collections.DictionaryEntry HashEntry in GeometryIndex.allFields)
            {
                Field fieldToSet = (Field)HashEntry.Value;

                if (fieldToSet.Influence.Count == 0)
                {
                    continue;
                }
                if (fieldToSet.Owner == user)
                {
                    fieldToSet.Entity = user.GetEntity();
                }
            }
        }
Esempio n. 7
0
 public void saveCommNode(SpacegameServer.Core.CommunicationNode node)
 {
 }
Esempio n. 8
0
 public void DeleteCommNodeUsers(SpacegameServer.Core.CommunicationNode node, SpacegameServer.Core.User user)
 {
 }
Esempio n. 9
0
        public static bool build(int userId, int colonyId, int tileNr, short buildingId, ref int newBuildingId)
        {
            SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance;

            //check against research
            if (!Core.Instance.users.ContainsKey(userId))
            {
                return(false);
            }
            var User = Core.Instance.users[userId];

            if (!User.hasGameObjectEnabled(3, buildingId))
            {
                return(false);
            }


            Colony colony = core.colonies[colonyId];

            if (colony == null)
            {
                return(false);
            }

            Building template = core.Buildings[buildingId];

            if (template == null)
            {
                return(false);
            }

            //check on building count in case of mines, hydrocarbon, rare chemicals
            if (buildingId == 2 || buildingId == 6)
            {
                if (ColonyBuildingActions.countBuildings(colony, buildingId) >= ColonyBuildingActions.allowedBuildings(colony, buildingId))
                {
                    return(false);
                }
            }

            //check tile position
            if (colony.colonyBuildings.Any(e => e.planetSurfaceId == tileNr))
            {
                return(false);
            }



            // lock colony
            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(colony);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }

            try
            {
                //userId may have been changed by another thread, so check it again after locking
                if (colony.userId != userId)
                {
                    colony.removeLock();
                    return(false);
                }

                //test ressources on colony
                var costOK = true;
                foreach (var cost in template.BuildingCosts)
                {
                    if (!colony.goods.Any(e => e.goodsId == cost.goodsId))
                    {
                        costOK = false;
                        break;
                    }

                    if (colony.goods.Find(e => e.goodsId == cost.goodsId).amount < cost.amount)
                    {
                        costOK = false;
                        break;
                    }
                }
                if (!costOK)
                {
                    colony.removeLock();
                    return(false);
                }



                if (template.oncePerColony)
                {
                    if (colony.colonyBuildings.Any(e => e.buildingId == template.id))
                    {
                        colony.removeLock();
                        return(false);
                    }
                }

                //Special Ressourcen

                /*
                 * if (template.id > 1029 && template.id < 1035)
                 * {
                 *  var star = Core.Instance.stars[colony.starId];
                 *  if (star.ressourceid != template.id - 1030)
                 *  {
                 *      colony.removeLock();
                 *      return false;
                 *  }
                 * }
                 */

                //Create Building
                var newId = (int)core.identities.colonyBuildingId.getNext();
                newBuildingId = newId;
                var building = new ColonyBuilding(core, newId, colony, template, tileNr, userId);

                /*
                 * var building = new ColonyBuilding(newId);
                 * building.colonyId = colony.id;
                 * building.colony = colony;
                 * building.planetSurfaceId = tileNr;
                 * building.userId = userId;
                 * building.buildingId  = buildingId;
                 * building.isActive = true;
                 * building.underConstruction = false;
                 * building.remainingHitpoint = 100;
                 * building.building = template;
                 * colony.colonyBuildings.Add(building);
                 * Core.Instance.colonyBuildings.Add(newId, building);
                 */


                foreach (var cost in template.BuildingCosts)
                {
                    colony.addGood(cost.goodsId, -cost.amount);
                }


                /*check auf:
                 *          TODO - Feld frei?
                 *          TODO - Forschung
                 */


                //Todo: Scanrange, CommNode
                if (building.buildingId == 51)
                {
                    building.colony.scanRange = Math.Max(building.colony.scanRange, (byte)7);
                    core.dataConnection.saveSingleColony(building.colony);
                }

                if (building.buildingId == 64)
                {
                    building.colony.scanRange = Math.Max(building.colony.scanRange, (byte)9);
                    core.dataConnection.saveSingleColony(building.colony);
                }

                core.dataConnection.saveColonyBuildings(building);
                core.dataConnection.saveColonyGoods(colony);

                CommunicationNode.createCommNodeBuilding(building);

                //Core.Instance.dataConnection.buildBuilding(userId,  colonyId,  tileNr,  buildingId, ref xml);

                // get colony data (goods, later population (colony ships))
                //Core.Instance.dataConnection.getColonyStock(core, colony);
                //Core.Instance.dataConnection.getColonyBuildings(core, colony);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }