//Mutators public void returnAnEnemy(Enemy1 enemy) { enemy.reset(); this.z_EnemyPool.Add(enemy); this.z_EnemyPool.Last<Enemy1>().setPointer(++this.z_counter); }
private void AddAnEnemy(ref Enemy1 enemy) { this.z_enemyShips.Add(enemy); this.z_enemyShips[0].setIsAlive(true); }