Esempio n. 1
0
        /// <summary>
        /// When a ship is hit by a projectile then remove the a health point remove
        /// the projectile form the world
        /// </summary>
        private void HitAProjectile(Ship ship, Projectile projectile)
        {
            if (kingIsOn)
            {
                // find the owner of the projectile
                int shipID = projectile.GetOwner();
                if (allShips.TryGetValue(shipID, out Ship projectileShip))
                {
                    // if the projectile is from the king or the ship is the king then...
                    if (ship.IsKing() || projectileShip.IsKing())
                    {
                        // subtract a health point from the ship
                        ship.SetHP(ship.GetHP() - 1);

                        if (!ship.IsAlive())
                        {
                            // increase the ship's score who shot the projectile by 1
                            projectileShip.SetScore(projectileShip.GetScore() + 1);
                        }

                        // register that the projectile hit a non-team member
                        ship.ShotsHit++;
                    }

                    if (ship.IsKing() && !ship.IsAlive())
                    {
                        // make sure that the ship that died is no longer king
                        ship.SetKing(false);
                        ship.SetName(ship.GetName().Substring(5));

                        // select a new king
                        Ship newKingShip = RandomShip();
                        newKingShip.SetKing(true);
                        newKingShip.SetName("King " + newKingShip.GetName());
                    }
                }
                // set the projectile to dead
                projectile.Alive(false);
            }
            else
            {
                // subtract a health point
                ship.SetHP(ship.GetHP() - 1);

                if (!ship.IsAlive())
                {
                    // find the owner of the projectile
                    int shipID = projectile.GetOwner();
                    allShips.TryGetValue(shipID, out Ship projectileShip);

                    // increase the ship's score who shot the projectile by 1
                    projectileShip.SetScore(projectileShip.GetScore() + 1);
                }

                // set the projectile to dead
                projectile.Alive(false);
                // register that the projectile hit a ship
                ship.ShotsHit++;
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Detects whether or not a ship is hit by a projectile
 /// </summary>
 private void CollisionBetweenAStarAndProjectile(Star star, Projectile projectile)
 {
     if (WithinARadius(star.GetLocation(), projectile.GetLocation(), starSize))
     {
         // the passed in projectile hit a star so we remove it from the world
         projectile.Alive(false);
     }
 }
Esempio n. 3
0
        /// <summary>
        /// When the projectile is off the screen then remove the projectile
        /// from the world and return true. Else, if it was not removed return
        /// false;
        /// </summary>
        private bool ProjectileOffScreen(Projectile projectile)
        {
            int borderCoordinate = universeSize / 2;

            // check to see if its on the edge of the world
            if (Math.Abs(projectile.GetLocation().GetX()) >= borderCoordinate)
            {
                projectile.Alive(false);
                return(true);
            }

            // check to see if its on the edge of the world
            else if (Math.Abs(projectile.GetLocation().GetY()) >= borderCoordinate)
            {
                projectile.Alive(false);
                return(true);
            }

            return(false);
        }