Esempio n. 1
0
        public override void Create()
        {
            {
                Node t = new Node();

                t.Draw = new ArrayList(new IDrawable[] { Root.Instance.ResourceManager.Load<SupComMap>("terrain/SCMP_015.scmap") });
                t.Position = new Vector3(0, -900, 0);
                Spawn(t, true);
            }

            {
                PlayerStart n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(0, 0, 500);
                Spawn(n, true);
            }

            {

                Light l = new Light();
                l.directional = true;
                l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4));
                Spawn(l,true);
            }

            {
                EclipticNode n = new EclipticNode();
                //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100));
                Spawn(n, true);
            }
        }
Esempio n. 2
0
        public override void CreateCustom()
        {
            Light l = new Light();

            l.directional = true;
            l.Position    = Vector3Extensions.GetUnit(new Vector3(1, 3, 4));

            l.diffuse = new Color4f(0.0f, 1.0f, 0.0f, 1);
            Spawn(l, true);


            {
                SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode();
                e.Position      = new Vector3(0f, 0f, 0f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);
            }
            {
                SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
                e.Position      = new Vector3(410f, 0f, 3970f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);
            }
            {
                SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars();
                e.Position      = new Vector3(810f, 0f, 1170f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);
            }
            {
                Node e1 = new Waypoint();
                e1.Position = new Vector3(10f, 0f, -1170f);
                Spawn(e1, true);

                Node e2 = new Waypoint();
                e2.Position = new Vector3(10f, 0f, 2170f);
                Spawn(e2, true);

                SpaceWar2006.Ships.BorgCube e = borg = new SpaceWar2006.Ships.BorgCube();
                e.Position      = new Vector3(10f, 0f, 1170f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);

                Ai.SpaceShipBotControl ai = new SpaceWar2006.Ai.SpaceShipBotControl(borg);
                ai.ChangeTask(new Ai.Patrol(borg, new Node[] { e2, e1 }));
                Root.Instance.LocalObjects.Add(ai);
            }

            //Mission = new SpaceWar2006.Rules.Mission();
            //Mission.PrimaryObjectives = new SpaceWar2006.Rules.Objective[]{
            //    new SpaceWar2006.Rules.DestroyObjective("Destroy the Borg cube",new Actor[]{borg})
            //};
            //Mission.SecondaryObjectives = new SpaceWar2006.Rules.Objective[] { };
        }
Esempio n. 3
0
        public override void CreateCustom()
        {
            Light l = new Light();
            l.directional = true;
            l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4));

            l.diffuse = new Color4f(0.0f, 1.0f, 0.0f, 1);
            Spawn(l, true);

            {
                SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode();
                e.Position = new Vector3(0f, 0f, 0f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);
            }
            {
                SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
                e.Position = new Vector3(410f, 0f, 3970f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);
            }
            {
                SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars();
                e.Position = new Vector3(810f, 0f, 1170f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);
            }
            {
                Node e1 = new Waypoint();
                e1.Position = new Vector3(10f, 0f, -1170f);
                Spawn(e1, true);

                Node e2 = new Waypoint();
                e2.Position = new Vector3(10f, 0f, 2170f);
                Spawn(e2, true);

                SpaceWar2006.Ships.BorgCube e = borg = new SpaceWar2006.Ships.BorgCube();
                e.Position = new Vector3(10f, 0f, 1170f);
                e.rotationspeed = new Vector3(0f, 0f, 0f);
                e.Orientation = new Quaternion(0f, 0f, 0f, 1f);
                Spawn(e, true);

                Ai.SpaceShipBotControl ai = new SpaceWar2006.Ai.SpaceShipBotControl(borg);
                ai.ChangeTask(new Ai.Patrol(borg, new Node[] { e2, e1 }));
                Root.Instance.LocalObjects.Add(ai);
            }

            //Mission = new SpaceWar2006.Rules.Mission();
            //Mission.PrimaryObjectives = new SpaceWar2006.Rules.Objective[]{
            //    new SpaceWar2006.Rules.DestroyObjective("Destroy the Borg cube",new Actor[]{borg})
            //};
            //Mission.SecondaryObjectives = new SpaceWar2006.Rules.Objective[] { };
        }
        public override void Create()
        {
            Node n, n2;

            Mars = new Mars();
            //Mars.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI;
            Mars.Position = new Vector3(2000, 0, 3000);
            Spawn(Mars, true);

            Moon = new Moon();
            Moon.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI;
            Moon.Position = new Vector3(1000, 0, 0);
            Moon.Attach = Mars;
            Spawn(Moon, true);

            n = new Saturn();
            n.rotationspeed.Y = 10.0f / 180.0f * (float)Math.PI;
            n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI);
            n.Position = new Vector3(-2000, 0, 3000);
            Spawn(n, true);

            DominationPoint dp = new DominationPoint();
            dp.Name = "DomPoint 1";
            dp.Position = new Vector3(2000, 0, 2000);
            dp.rotationspeed = new Vector3(0, 1, 0);
            Spawn(dp, false);

            CheckPoint cp = new CheckPoint();
            cp.CheckPointIndex = 0;
            cp.Position = new Vector3(3000, 0, 2000);
            Spawn(cp, true);
            cp = new CheckPoint();
            cp.CheckPointIndex = 1;
            cp.Position = new Vector3(4000, 0, 2000);
            Spawn(cp, true);

            VecRandom r = new VecRandom();
            Vector3 center = new Vector3(-4000, 0, -2000);
            for (int i = 0; i < 20; ++i)
            {
                Vector3 rv = r.NextScaledVector3(3000, 300, 2000);
                n = new Phobos();
                Spawn(n, true);
                float s = 30.0f / 180.0f * (float)Math.PI;
                n.rotationspeed = r.NextScaledVector3(s, s, s);
                n.Position = center + rv;

            }

            //if (Root.Instance is Server)
            {
                n = new SpawnPoint(typeof(Repair), 20);
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-500, 0, 0);
                Spawn(n, true);
            }
            {
                n = new SpawnPoint(typeof(MissilePickup), 30);
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(2000, 0, -1000);
                Spawn(n, true);
            }

            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(4000, 0, 4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-4000, 0, -4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-4000, 0, 4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(4000, 0, -4000);
                Spawn(n, true);
            }

            {
                n = new Flag(1, new Vector3(4800, 0, -4800));
                Spawn(n, false);
            }
            {
                n = new Flag(0, new Vector3(4400, 0, -4400));
                Spawn(n, false);
            }

            //ParticleNebula pn = new ParticleNebula();
            n = new Nebula();
            //n.Draw.Add(pn);
            //n.Transparent = true;
            n.Position = new Vector3(0, 0, 0);
            Spawn(n, true);

            n = new Nebula();
            //n.Draw.Add(pn);
            //n.Transparent = true;
            n.Position = new Vector3(100, 0, 600);
            Spawn(n, true);

            //n = new LaserTurret();
            //n = new Nebula();
            //n.Draw.Add(pn);
            n = new PornCinema();

            //Text3D tx = new Cheetah.Text3D("abcabcabc", (MeshFont)Root.Instance.ResourceManager.Load("models/font-arial-black", typeof(MeshFont)));
            //n.Draw.Add(tx);
            n.Position = new Vector3(300, 0, 1200);
            n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI);
            Spawn(n, true);

            //n = new TestShip();
            //Root.Instance.Scene.Spawn(n);
            //n.Position = new Vector3(400, 0, 0);

            Light l = new Light();
            l.directional = true;
            l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4));
            //l.directional = false;

            l.diffuse = new Color4f(0.5f, 0.8f, 1.0f, 1);
            Spawn(l, true);

            l = new Light();
            l.Position = new Vector3(0, 0, 0);
            l.directional = false;
            l.diffuse = new Color4f(1, 0, 0, 1);
            Spawn(l, true);

            n = new EclipticNode();
            //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100));
            Spawn(n, true);

            //Spawn(new RandomSpawn(typeof(SpaceWar2006.Planets.PhobosAsteroid), 1, 1), true);
        }