Esempio n. 1
0
        /// <summary>
        /// Handle user input. The way that user can go to each state
        /// </summary>
        public static void UserInput()
        {
            switch (CurrentState)
            {
            case GameState.GameMenu:
                MenuController.UserInputGameMenu();
                break;

            case GameState.BattlePhrase:
                BattleController.UserInput();
                break;

            case GameState.Tutorial:
                TutorialController.UserInputTutorial();
                break;

            case GameState.GameMenuPaused:
                MenuController.UserInputGameMenuPause();
                break;

            case GameState.HighScore:
                HighscoreController.UserInputHighscore();
                break;

            case GameState.Ending:
                EndingGameController.UserInputEnding();
                break;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Draw the current state to the screen
        /// </summary>
        public static void Draw()
        {
            //Draw background for each state
            Manager.DrawBackground();
            switch (CurrentState)
            {
            case GameState.GameMenu:
                MenuController.DrawGameMenu();
                break;

            case GameState.BattlePhrase:
                BattleController.LaunchBattle();
                break;

            case GameState.Tutorial:
                TutorialController.DrawTutorial();
                break;

            case GameState.GameMenuPaused:
                //Stop the music
                SwinGame.PauseMusic();
                MenuController.DrawGameMenuPause();
                break;

            case GameState.HighScore:
                HighscoreController.DrawHighscore();
                break;

            case GameState.Ending:
                EndingGameController.DrawEnding();
                break;
            }
        }