Esempio n. 1
0
 public void CreateWorld()
 {
     for (int x = 0; x < 14; x++)
     {
         blokArray[x] = new Blok(texture, new Vector2(num * 128, 520));
         num++;
     }
 }
Esempio n. 2
0
        public void CreateWorld()
        {
            for (int x = 0; x < 2; x++)
            {
                for (int y = 0; y < 80; y++)
                {
                    if (tileArray[x, y] == 0)
                    {
                        TilePos += 200;
                    }
                    if (tileArray[x, y] == 1)
                    {
                        blokArray[x, y] = new Blok(Tile1, new Microsoft.Xna.Framework.Vector2(TilePos, 520));
                        TilePos        += 64;
                    }
                    if (tileArray[x, y] == 2)
                    {
                        blokArray[x, y] = new Blok(Tile2, new Microsoft.Xna.Framework.Vector2(TilePos, 470));
                        TilePos        += 192;
                    }
                    if (tileArray[x, y] == 3)
                    {
                        blokArray[x, y] = new Blok(Tile3, new Vector2(TilePos, 370));

                        zombieList.Add(new Zombie(new Vector2(TilePos, 380)));

                        TilePos += 384;
                    }
                    if (tileArray[x, y] == 4)
                    {
                        blokArray[x, y] = new Blok(Tile3, new Vector2(TilePos, 370));

                        zombieList.Add(new Zombie(new Vector2(TilePos, 380)));

                        TilePos += 384;
                    }
                    if (tileArray[x, y] == 8)
                    {
                        blokArray[x, y] = new Blok(Fire, new Microsoft.Xna.Framework.Vector2(y * 160, 650 - 66));
                    }
                }
            }
        }
Esempio n. 3
0
        protected override void LoadContent()
        {
            Viewport viewport = graphics.GraphicsDevice.Viewport;

            spriteBatch = new SpriteBatch(GraphicsDevice);
            speler.LoadContent(Content);
            piloot.LoadContent(Content);


            background.LoadContent(Content);
            wolken.LoadContent(Content);
            score.LoadContent(Content);
            sound.LoadContent(Content);
            startMenu      = Content.Load <Texture2D>("startMenu");
            EndMenu        = Content.Load <Texture2D>("endMenu");
            jumpMenu       = Content.Load <Texture2D>("planet");
            levelUPTexture = Content.Load <Texture2D>("level_up");
            missionEnded   = Content.Load <Texture2D>("rsz_mission");
            level2Entry    = Content.Load <Texture2D>("level1_Accomplished");
            //Level One Plateform
            Texture2D blokText = Content.Load <Texture2D>("blok");
            //Level Twee platform


            Texture2D Tile1 = Content.Load <Texture2D>("Tile_1");
            Texture2D Tile2 = Content.Load <Texture2D>("Tile_2");
            Texture2D Tile3 = Content.Load <Texture2D>("Tile3");
            Texture2D Tile4 = Content.Load <Texture2D>("Tile_4");
            Texture2D Fire  = Content.Load <Texture2D>("rsz_fire");



            blokje        = new Blok(blokText, new Vector2(30, 30));
            level         = new Level();
            level.texture = blokText;
            level.CreateWorld();
            level2       = new Level2();
            level2.Tile1 = Tile1;
            level2.Tile2 = Tile2;
            level2.Tile3 = Tile3;
            level2.Tile4 = Tile4;
            level2.Fire  = Fire;


            level2.CreateWorld();
            collideObjecten = new List <ICollide>();

            //Loading zombie in level 2
            foreach (var zombie in level2.zombieList)
            {
                zombie.LoadContent(Content);
            }

            //Collison plateform Level 1
            for (int i = 0; i < level.blokArray.GetLength(0); i++)
            {
                if (level.blokArray[i] != null)
                {
                    collideObjecten.Add(level.blokArray[i]);
                }
            }
            //Collision plateform level 2
            for (int i = 0; i < level2.blokArray.GetLength(0); i++)
            {
                for (int j = 0; j < level2.blokArray.GetLength(1); j++)
                {
                    if (level2.blokArray[i, j] != null)
                    {
                        collideObjecten.Add(level2.blokArray[i, j]);
                    }
                }
            }
        }