Esempio n. 1
0
 public CrewMember(CrewMember baseCrewMember)
 {
     Id = baseCrewMember.Id;
     Pilot = baseCrewMember.Pilot;
     Fighter = baseCrewMember.Fighter;
     Trader = baseCrewMember.Trader;
     Engineer = baseCrewMember.Engineer;
     CurrentSystemId = baseCrewMember.CurrentSystemId;
 }
		/*
		 * Types currently supported:
		 * CrewMember
		 * Gadget
		 * HighScoreRecord
		 * Shield
		 * StarSystem
		 * Weapon
		 *
		 * If an array of a type not listed is converted using ArrayToArrayList, the type
		 * needs to be added here.
		 */
		public static STSerializableObject[] ArrayListToArray(ArrayList list, string type)
		{
			STSerializableObject[] array = null;

			if (list != null)
			{
				switch (type)
				{
					case "CrewMember":
						array = new CrewMember[list.Count];
						break;
					case "Gadget":
						array = new Gadget[list.Count];
						break;
					case "HighScoreRecord":
						array = new HighScoreRecord[list.Count];
						break;
					case "Shield":
						array = new Shield[list.Count];
						break;
					case "StarSystem":
						array = new StarSystem[list.Count];
						break;
					case "Weapon":
						array = new Weapon[list.Count];
						break;
				}

				for (int index = 0; index < list.Count; index++)
				{
					Hashtable hash = (Hashtable)list[index];
					STSerializableObject obj = null;

					if (hash != null)
					{
						switch (type)
						{
							case "CrewMember":
								obj = new CrewMember(hash);
								break;
							case "Gadget":
								obj = new Gadget(hash);
								break;
							case "HighScoreRecord":
								obj = new HighScoreRecord(hash);
								break;
							case "Shield":
								obj = new Shield(hash);
								break;
							case "StarSystem":
								obj = new StarSystem(hash);
								break;
							case "Weapon":
								obj = new Weapon(hash);
								break;
						}
					}

					array[index] = obj;
				}
			}

			return array;
		}
Esempio n. 3
0
		private string CurrentSystemDisplay(CrewMember merc)
		{
			return (merc.CurrentSystem == null ? Strings.Unknown : (game.Commander.Ship.HasCrew(merc.Id) ?
							Functions.StringVars(Strings.MercOnBoard, merc.CurrentSystem.Name) : merc.CurrentSystem.Name));
		}
Esempio n. 4
0
		private void InitializeCommander(string name, CrewMember commanderCrewMember)
		{
			_commander = new Commander(commanderCrewMember);
			Mercenaries[(int)CrewMemberId.Commander] = Commander;
			Strings.CrewMemberNames[(int)CrewMemberId.Commander] = name;

			while (Commander.CurrentSystem == null)
			{
				StarSystem system = Universe[Functions.GetRandom(Universe.Length)];
				if (system.SpecialEventType == SpecialEventType.Na &&
					system.TechLevel > TechLevel.PreAgricultural &&
					system.TechLevel < TechLevel.HiTech)
				{
					// Make sure at least three other systems can be reached
					int close = 0;
					for (int i = 0; i < Universe.Length && close < 3; i++)
					{
						if (i != (int)system.Id && Functions.Distance(Universe[i], system) <= Commander.Ship.FuelTanks)
							close++;
					}

					if (close >= 3)
						Commander.CurrentSystem = system;
				}
			}

			Commander.CurrentSystem.Visited = true;
		}
Esempio n. 5
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		private void GenerateCrewMemberList()
		{
			int[] used = new int[Universe.Length];
			int d = (int)Difficulty;

			// Zeethibal may be on Kravat
			used[(int)StarSystemId.Kravat] = 1;

			// special individuals:
			// Zeethibal, Jonathan Wild's Nephew - skills will be set later.
			// Wild, Jonathan Wild earns his keep now - JAF.
			// Jarek, Ambassador Jarek earns his keep now - JAF.
			// Dummy pilots for opponents.
			Mercenaries[(int)CrewMemberId.Zeethibal] = new CrewMember(CrewMemberId.Zeethibal, 5, 5, 5, 5, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.Opponent] = new CrewMember(CrewMemberId.Opponent, 5, 5, 5, 5, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.Wild] = new CrewMember(CrewMemberId.Wild, 7, 10, 2, 5, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.Jarek] = new CrewMember(CrewMemberId.Jarek, 3, 2, 10, 4, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.Princess] = new CrewMember(CrewMemberId.Princess, 4, 3, 8, 9, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.FamousCaptain] = new CrewMember(CrewMemberId.FamousCaptain, 10, 10, 10, 10, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.Dragonfly] = new CrewMember(CrewMemberId.Dragonfly, 4 + d, 6 + d, 1, 6 + d, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.Scarab] = new CrewMember(CrewMemberId.Scarab, 5 + d, 6 + d, 1, 6 + d, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.Scorpion] = new CrewMember(CrewMemberId.Scorpion, 8 + d, 8 + d, 1, 6 + d, StarSystemId.Na);
			Mercenaries[(int)CrewMemberId.SpaceMonster] = new CrewMember(CrewMemberId.SpaceMonster, 8 + d, 8 + d, 1, 1 + d, StarSystemId.Na);

			// JAF - Changing this to allow multiple mercenaries in each system, but no more
			// than three.
			for (int i = 1; i < Mercenaries.Length; i++)
			{
				// Only create a CrewMember object if one doesn't already exist in this slot in the array.
				if (Mercenaries[i] == null)
				{
					StarSystemId id;
					bool ok = false;

					do
					{
						id = (StarSystemId)Functions.GetRandom(Universe.Length);
						if (used[(int)id] < 3)
						{
							used[(int)id]++;
							ok = true;
						}
					} while (!ok);

					Mercenaries[i] = new CrewMember((CrewMemberId)i, Functions.RandomSkill(), Functions.RandomSkill(), Functions.RandomSkill(), Functions.RandomSkill(), id);
				}
			}
		}
Esempio n. 6
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        public void Hire(CrewMember merc)
        {
            int skill = Trader;

            int slot = -1;
            for (int i = 0; i < Crew.Length && slot == -1; i++)
                if (Crew[i] == null)
                    slot = i;

            if (slot >= 0)
                Crew[slot] = merc;

            if (Trader != skill)
                Game.CurrentGame.RecalculateBuyPrices(Game.CurrentGame.Commander.CurrentSystem);
        }
		private void SelectedIndexChanged(object sender, System.EventArgs e)
		{
			if (!handlingSelect)
			{
				handlingSelect	= true;

				object obj			= ((ListBox)sender).SelectedItem;
				DeselectAll();

				if (typeof(CrewMember).IsInstanceOfType(obj))
				{
					((ListBox)sender).SelectedItem	= obj;
					selectedCrewMember							= (CrewMember)obj;
				}
				else
					selectedCrewMember							= null;

				handlingSelect	= false;
				UpdateInfo();
			}
		}
		private void UpdateAll()
		{
			selectedCrewMember	= null;

			UpdateForHire();
			UpdateCurrentCrew();
			UpdateInfo();
		}
Esempio n. 9
0
        private int[] _priceCargo = new int[10];    // Total price paid for trade goods

        #endregion

        #region Methods

        public Commander(CrewMember baseCrewMember) : base(baseCrewMember)
        {
            // Start off with a crew of only the commander and a Pulse Laser.
            Ship.Crew[0] = this;
            Ship.AddEquipment(Consts.Weapons[(int)WeaponType.PulseLaser]);
        }