/// <summary>
        /// Handles the key events. For key up, key down and enter.
        /// </summary>
        /// <param name="keyValue">The given key pressed</param>
        /// <param name="keyAction">Registers if a certain button is pressed or released</param>
        public void HandleKeyEvent(string keyValue, string keyAction)
        {
            if (keyAction == "KEY_PRESS")
            {
                switch (keyValue)
                {
                case "KEY_UP":
                    if (activeMenuButton == 0)
                    {
                        activeMenuButton = maxMenuButtons - 1;
                    }
                    else
                    {
                        activeMenuButton -= 1;
                    }

                    break;

                case "KEY_DOWN":
                    if (activeMenuButton == maxMenuButtons - 1)
                    {
                        activeMenuButton = 0;
                    }
                    else
                    {
                        activeMenuButton += 1;
                    }

                    break;

                case "KEY_ENTER":
                    switch (activeMenuButton)
                    {
                    case 0:
                        GameRunning.ResetGameRunning();
                        GameLevels.Levelcount = 0;
                        SpaceBus.GetBus().RegisterEvent(
                            GameEventFactory <object> .CreateGameEventForAllProcessors(
                                GameEventType.GameStateEvent, this, "GAME_RUNNING", "", ""));
                        break;

                    case 1:
                        SpaceBus.GetBus().RegisterEvent(
                            GameEventFactory <object> .CreateGameEventForAllProcessors(
                                GameEventType.GameStateEvent, this, "MAIN_MENU", "", ""));

                        break;

                    default:
                        break;
                    }

                    break;

                default:
                    break;
                }
            }
        }
        /// <summary>
        /// Handles the key events. Such as the key enter, sets the player back to main menu.
        /// </summary>
        /// <param name="keyValue">The given key pressed</param>
        /// <param name="keyAction">Registers if a certain button is pressed or released</param>
        public void HandleKeyEvent(string keyValue, string keyAction)
        {
            if (keyAction == "KEY_PRESS")
            {
                switch (keyValue)
                {
                case "KEY_UP":
                    if (activeMenuButton == 0)
                    {
                        activeMenuButton = maxMenuButtons - 1;
                    }
                    else
                    {
                        activeMenuButton -= 1;
                    }

                    break;

                case "KEY_DOWN":
                    if (activeMenuButton == maxMenuButtons - 1)
                    {
                        activeMenuButton = 0;
                    }
                    else
                    {
                        activeMenuButton += 1;
                    }

                    break;

                case "KEY_ENTER":
                    switch (activeMenuButton)
                    {
                    case 0:
                        GameRunning.ResetGameRunning();
                        SpaceBus.GetBus().RegisterEvent(
                            GameEventFactory <object> .CreateGameEventForAllProcessors(
                                GameEventType.GameStateEvent, this, "GAME_LEVELS", "", ""));
                        break;

                    case 1:
                        GameRunning.ResetGameRunning();
                        SpaceBus.GetBus().RegisterEvent(
                            GameEventFactory <object> .CreateGameEventForAllProcessors(
                                GameEventType.GameStateEvent, this, "GAME_CONTROLS", "", ""));
                        break;

                    case 2:
                        SpaceBus.GetBus().RegisterEvent(
                            GameEventFactory <object> .CreateGameEventForAllProcessors(
                                GameEventType.WindowEvent, this, "CLOSE_WINDOW", "", ""));
                        break;
                    }

                    break;
                }
            }
        }