Esempio n. 1
0
        /// <summary>
        /// Switches between the states
        /// </summary>
        /// <param name="stateType">
        /// Takes a gamestate as a argument and switches the activestate
        /// </param>
        /// <exception cref="ArgumentOutOfRangeException"></exception>
        public void SwitchState(StateTransformer.GameStateType stateType)
        {
            switch (stateType)
            {
            case StateTransformer.GameStateType.GameRunning:
                ActiveState = GameRunning.GetInstance();
                break;

            case StateTransformer.GameStateType.GamePaused:
                ActiveState = GamePaused.GetInstance();
                break;

            case StateTransformer.GameStateType.MainMenu:
                ActiveState = MainMenu.GetInstance();
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(stateType), stateType, null);
            }
        }
Esempio n. 2
0
 public static GamePaused GetInstance()
 {
     return(GamePaused.instance ?? (GamePaused.instance = new GamePaused()));
 }