public override void Initialize()
        {
            base.Initialize();

            spriteSheet = new Sprite(Game.Content.Load <Texture2D>("MapCreator/MapCreatorSpriteSheet"));

            String currentName = "map1";

            levelMechanics = new LevelMechanics(Game, spriteSheet, currentName);
            levelMechanics.Initialize();
            gui = new MapCreatorGUI(Game, spriteSheet, levelMechanics);

            squarePalethera = new SquarePalethera(spriteSheet, new Vector2(380, 100));

            String equipInfo = "No equipment set yet.";

            gui.SetEquipInfo(equipInfo);
        }