public void AddHangarToSector()
        {
            HangarShip tempShip = new HangarShip(game, spriteSheet);

            tempShip.Initialize(sector);
            overworld.AddOverworldObject(tempShip);
        }
        public void AddHangarShip(Vector2 pos)
        {
            HangarShip tmpShip = new HangarShip(game, spriteSheet);

            tmpShip.Initialize();
            tmpShip.position = pos;;
            overworld.AddOverworldObject(tmpShip);
        }