public void AddHangarToSector() { HangarShip tempShip = new HangarShip(game, spriteSheet); tempShip.Initialize(sector); overworld.AddOverworldObject(tempShip); }
public void AddHangarShip(Vector2 pos) { HangarShip tmpShip = new HangarShip(game, spriteSheet); tmpShip.Initialize(); tmpShip.position = pos;; overworld.AddOverworldObject(tmpShip); }