Esempio n. 1
0
        private void DrawDeepSpaceObjects(SpriteBatch spriteBatch)
        {
            foreach (GameObjectOverworld obj in deepSpaceGameObjects)
            {
                obj.Draw(spriteBatch);
            }

            for (int i = 0; i < deepSpaceGameObjects.Count; i++)
            {
                if (CollisionDetection.IsRectInRect(Game.player.Bounds, deepSpaceGameObjects[i].Bounds))
                {
                    if (!burnOutEnding.Activated)
                    {
                        if (deepSpaceGameObjects[i].Class == "Planet")
                        {
                            CollisionHandlingOverWorld.DrawRectAroundObject(Game, spriteBatch, deepSpaceGameObjects[i].Bounds);
                            Game.helper.DisplayText("Press 'Enter' to enter planetary orbit.");
                        }

                        else if (deepSpaceGameObjects[i].Class == "Station")
                        {
                            CollisionHandlingOverWorld.DrawRectAroundObject(Game, spriteBatch, deepSpaceGameObjects[i].Bounds);
                            Game.helper.DisplayText("Press 'Enter' to dock with station.");
                        }
                    }
                }

                foreach (GameObjectOverworld obj in effectsObjects)
                {
                    obj.Draw(spriteBatch);
                }
            }
        }
Esempio n. 2
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);

            if ((ObjectiveIndex == 2) &&
                CollisionDetection.IsRectInRect(Game.player.Bounds, allyShipRectangle))
            {
                CollisionHandlingOverWorld.DrawRectAroundObject(Game, spriteBatch, allyShipRectangle);
                Game.helper.DisplayText("Press 'Enter' to speak with the Rebel fleet");
            }
        }
        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);

            if (!started 
                && GameStateManager.currentState.Equals("OverworldState") 
                && CollisionDetection.IsRectInRect(game.player.Bounds, escortDataCapsule.ShipToDefend.Bounds))
            {
                CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, escortDataCapsule.ShipToDefend.Bounds);
                game.helper.DisplayText("Press 'Enter' to talk to freighter captain..");
            }
        }
Esempio n. 4
0
        public virtual void Draw(SpriteBatch spriteBatch)
        {
            foreach (GameObjectOverworld obj in gameObjects)
            {
                obj.Draw(spriteBatch);
            }

            for (int i = 0; i < gameObjects.Count; i++)
            {
                if (CollisionDetection.IsRectInRect(game.player.Bounds, gameObjects[i].Bounds))
                {
                    if (!game.stateManager.overworldState.IsBurnOutEndingActivated)
                    {
                        if (gameObjects[i].Class == "Planet")
                        {
                            CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds);
                            game.helper.DisplayText("Press 'Enter' to enter planetary orbit.");
                        }

                        else if (gameObjects[i].Class == "Station")
                        {
                            CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds);
                            game.helper.DisplayText("Press 'Enter' to dock with station.");
                        }

                        else if (gameObjects[i] is Beacon && !game.player.HyperspeedOn)
                        {
                            CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds);
                            if (!((Beacon)gameObjects[i]).IsActivated)
                            {
                                game.helper.DisplayText("Press 'Enter' to activate beacon.");
                            }

                            else
                            {
                                game.helper.DisplayText("Press 'Enter' to interact with beacon.");
                            }
                        }

                        else if (gameObjects[i] is SubInteractiveObject)
                        {
                            CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds);
                            game.helper.DisplayText("Press 'Enter' to investigate.");
                        }
                    }
                }
            }
        }