Esempio n. 1
0
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            // move -->
            if (timer.Enabled && e.KeyCode == Keys.Right)
            {
                player.MoveRight();
            }

            // move <--
            if (timer.Enabled && e.KeyCode == Keys.Left) // && e.Modifiers == Keys.Control
            {
                player.MoveLeft();
            }

            // shoot
            if (timer.Enabled && e.KeyCode == Keys.Space)
            {
                Missle missle = player.CreateMissle(missleSize, missleSpeed, 1);
                missle.InitializeSprite();
                missle.SetSpriteLocation();
                missles.Add(missle);
                Controls.Add(missle.Sprite);
            }

            // pause
            if (e.KeyCode == Keys.P)
            {
                timer.Enabled = !timer.Enabled;
            }

            // restart
            if (!timer.Enabled && e.KeyCode == Keys.Enter)
            {
                Controls.Clear();
                asteroids.Clear();
                missles.Clear();

                player.Lives = numberOfLives;
                player.Reposition(this.Width, this.Height, 1);
                player.PositionSprite();

                numberOfLivesLabel.Text = String.Format("Number of lives = {0}", player.Lives);
                scoreLabel.Text         = String.Format("Score = {0:D2}", player.Score = 0);
                Controls.Add(numberOfLivesLabel);
                Controls.Add(scoreLabel);
                Controls.Add(player.Sprite);
                timer.Start();
            }

            //exit
            if (timer.Enabled && e.KeyCode == Keys.Escape)
            {
                this.Close();
            }

            if (!timer.Enabled && e.KeyCode == Keys.E)
            {
                Scoreboard scr = new Scoreboard();
                scr.updateScoreboard(player);
                scr.updateFile();
                ScoreBoardDisplay scrBoard = new ScoreBoardDisplay(scr);
                scrBoard.Show();
                this.Close();
            }
        }
Esempio n. 2
0
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if (timer.Enabled && player.Lives != 0)
            {
                // move right
                if (e.KeyCode == Keys.Right)
                {
                    player.MoveRight();
                    player.MoveSprite();
                }

                // move left
                if (e.KeyCode == Keys.Left)
                {
                    player.MoveLeft();
                    player.MoveSprite();
                }

                // move up
                if (e.KeyCode == Keys.Up)
                {
                    player.MoveUp();
                    player.MoveSprite();
                }

                // move down
                if (e.KeyCode == Keys.Down)
                {
                    player.MoveDown();
                    player.MoveSprite();
                }

                // select missile
                if (e.KeyCode == Keys.D1)
                {
                    player.weaponType     = WeaponType.missle;
                    laserImg.BorderStyle  = BorderStyle.None;
                    nukeImg.BorderStyle   = BorderStyle.None;
                    missleImg.BorderStyle = BorderStyle.Fixed3D;
                }

                // select laser
                if (e.KeyCode == Keys.D2)
                {
                    player.weaponType     = WeaponType.laser;
                    laserImg.BorderStyle  = BorderStyle.Fixed3D;
                    nukeImg.BorderStyle   = BorderStyle.None;
                    missleImg.BorderStyle = BorderStyle.None;
                }


                // select nuke
                if (e.KeyCode == Keys.D3 && nuke)
                {
                    player.weaponType     = WeaponType.nuke;
                    laserImg.BorderStyle  = BorderStyle.None;
                    missleImg.BorderStyle = BorderStyle.None;
                    nukeImg.BorderStyle   = BorderStyle.Fixed3D;
                }

                // shoot...
                if (e.KeyCode == Keys.Space)
                {
                    if (player.weaponType == WeaponType.missle && missleAmmo > 0) // ...with missle
                    {
                        Weapon weapon = player.CreateWeapon(missleSpeed, 1);
                        weapon.InitializeSprite();
                        weapon.PositionSprite();
                        ammo.Add(weapon);
                        Controls.Add(weapon.Sprite);
                        missleAmmo--;
                    }

                    else if (player.weaponType == WeaponType.laser && laserAmmo > 0) //...with laser
                    {
                        Weapon weapon = player.CreateWeapon(missleSpeed, 1);
                        weapon.InitializeSprite();
                        weapon.PositionSprite();
                        ammo.Add(weapon);
                        Controls.Add(weapon.Sprite);
                        laserAmmo--;
                    }

                    else if (player.weaponType == WeaponType.nuke) // ...with nuke
                    {
                        timer.Enabled = !timer.Enabled;            // stop time

                        #region explosion animation
                        BackgroundImage = null;
                        BackColor       = Color.White; // simulate explosion

                        // fade out effect after explosion
                        nukeAnimationTime.Tick += new EventHandler(fadeOut);
                        nukeAnimationTime.Start();
                        #endregion

                        // reset energy
                        player.Energy = 0;

                        // remove all asteroids
                        int total = 0;
                        for (int i = 0; i < asteroids.Count; i++)
                        {
                            total += asteroids[i].astScore;
                            Controls.Remove(asteroids[i].Sprite);
                        }
                        asteroids.Clear();

                        // update score
                        scoreLabel.Text = String.Format("SCORE : {0:D2}", player.Score += total);

                        // auto deactivate nuke
                        nuke = false;
                        nukeImg.Hide();

                        // auto set weapon to missle after nuke
                        player.weaponType     = WeaponType.missle;
                        laserImg.BorderStyle  = BorderStyle.None;
                        nukeImg.BorderStyle   = BorderStyle.None;
                        missleImg.BorderStyle = BorderStyle.Fixed3D;
                    }

                    // update ammo count after shoot
                    missleAmmoLabel.Text = Convert.ToString(missleAmmo);
                    laserAmmoLabel.Text  = Convert.ToString(laserAmmo);
                }

                // exit program
                if (e.KeyCode == Keys.Escape)
                {
                    bgm.Stop();
                    this.Close();
                    return;
                }
            }
            // pause
            if (e.KeyCode == Keys.P)
            {
                timer.Enabled = !timer.Enabled;
            }

            // restart
            if (!timer.Enabled && e.KeyCode == Keys.Enter)
            {
                //Clear screen
                Controls.Clear();
                asteroids.Clear();
                ammo.Clear();

                //Replay background music
                winSound.Stop();
                bgm.Play();

                // reset player lives and position
                player.Lives = numberOfLives;
                player.Reposition(this.Width, this.Height, 1);
                player.InitializeSprite();
                player.PositionSprite();

                // reset settings
                numberOfLivesLabel.Text = String.Format("x {0}", player.Lives);
                scoreLabel.Text         = String.Format("SCORE : {0:D2}", player.Score = 0);
                missleAmmoLabel.Text    = Convert.ToString(missleAmmo = 20);
                laserAmmoLabel.Text     = Convert.ToString(laserAmmo = 5);
                Control[] controls = new Control[] { numberOfLivesLabel, scoreLabel, laserAmmoLabel, missleAmmoLabel, missleAmmoLabel, nukeImg, laserImg, missleImg, liveImg, player.Sprite };
                Controls.AddRange(controls);

                // restart time
                timer.Start();
            }


            //exit and view scoreboard
            if (e.KeyCode == Keys.Escape)
            {
                bgm.Stop();
                winSound.Stop();
                Scoreboard scr = new Scoreboard();
                scr.updateScoreboard(player);
                scr.updateFile();
                ScoreBoardDisplay scrBoard = new ScoreBoardDisplay(scr);
                scrBoard.Show();
                this.Close();
            }
        }