Esempio n. 1
0
        public PlayerShip(float x, float y)
            : base(Name.Player, SpriteEnum.Player, Index.Index_Null, new Azul.Color(0, 1.0f, 0), new Azul.Color(0, 1, 0), x, y)
        {
            sprite = new ProxySprite(SpriteEnum.Player, Index.Index_Null, x, y);
            canMoveLeft = true;
            canMoveRight = true;
            states = new PlayerState[3];

            PlayerState start = new StartState();
            PlayerState ready = new ReadyState();
            PlayerState noShoot = new NoShootState();
            states[(int)PlayerStates.Start] = start;
            states[(int)PlayerStates.Ready] = ready;
            states[(int)PlayerStates.NoShoot] = noShoot;
            playerState = ready;
        }
Esempio n. 2
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        public void EnterState(PlayerState newState)
        {
            LeaveState();

            m_state = newState;

            switch (m_state) {
                case PlayerState.Alive: {

                    } break;

                case PlayerState.Dying: {

                    } break;
            }
        }
Esempio n. 3
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 public void changeState(PlayerStates state)
 {
     playerState = states[(int)state];
 }