Esempio n. 1
0
        public void loadFont()
        {
            TextureManager.add(Texture.TextureName.GITex, "Final_Sprites.tga");
            TextureManager.add(Texture.TextureName.Consolas36pt, "Consolas36pt.tga");
            SpriteBatch pSB_Texts = SpriteBatchManager.add(SpriteBatch.SpriteBatchName.Text);

            GlyphManager.addXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.TextureName.Consolas36pt);
            FontManager.add(Font.FontName.GameOver, SpriteBatch.SpriteBatchName.Text, "Game Over!!!!!", Glyph.Name.Consolas36pt, 300, 600, Unit.redColor);
            FontManager.add(Font.FontName.Instruction1, SpriteBatch.SpriteBatchName.Text, "Your Score is " + PlayerManager.getCurrentPlayer().score, Glyph.Name.Consolas36pt, 300, 550, Unit.redColor);
        }
Esempio n. 2
0
        public void loadFont()
        {
            SpriteBatch pSB_Texts = SpriteBatchManager.add(SpriteBatch.SpriteBatchName.Text);

            GlyphManager.addXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.TextureName.Consolas36pt);
            FontManager.add(Font.FontName.Welcome, SpriteBatch.SpriteBatchName.Text, "Welcome To Space Inavders Game", Glyph.Name.Consolas36pt, 150, 800, Unit.whiteColor);
            //FontManager.add(Font.FontName.ModeSelection1, SpriteBatch.SpriteBatchName.Text, "Press 1 to Start Single Player Game", Glyph.Name.Consolas36pt, 100, 400,Unit.redColor);
            FontManager.add(Font.FontName.ModeSelection2, SpriteBatch.SpriteBatchName.Text, "Press 1 to Start Single Player Game", Glyph.Name.Consolas36pt, 100, 340, Unit.blueColor);

            FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "30 Points", Glyph.Name.Consolas36pt, 400, 700, Unit.blueColor);
            FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "20 Points", Glyph.Name.Consolas36pt, 400, 630, Unit.purpleColor);
            FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "10 Points", Glyph.Name.Consolas36pt, 400, 560, Unit.whiteColor);
            FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "100 Points", Glyph.Name.Consolas36pt, 400, 500, Unit.redColor);
        }