Esempio n. 1
0
        public virtual void setAllActive(Status st)
        {
            this.currentStatus = st;
            collisionComponent.setStatus(st);
            GameObjectTree columnTemp = activeColumns;

            while (columnTemp != null)
            {
                columnTemp.setAllActive(st);
                columnTemp = columnTemp.nextNode;
            }
        }
Esempio n. 2
0
 public void setAllActive(Status s)
 {
     alienTree.setAllActive(s);
 }