Esempio n. 1
0
        public void activateCollisions()
        {
            IrrKlang.ISoundEngine sndEngine = FactoryManager.getSoundEngine();
            CollisionPair         Bomb_Ship = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Ship, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.ShipRoot));

            Bomb_Ship.attach(new GameEndObserver());
            Bomb_Ship.attach(new ShipDeathFreezeObserver(Unit.gameFreezeTime));
            Bomb_Ship.attach(new SoundObserver(sndEngine, "Explosion.wav"));
            Bomb_Ship.attach(new BombCollideObserver());
            Bomb_Ship.attach(new BombShipCollideObserver());

            CollisionPair Alien_Missile = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Missile, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot));

            Alien_Missile.attach(new AlienMissileObserver());
            Alien_Missile.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Alien_Missile.attach(new ShipReadyObserver());

            CollisionPair Alien_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot));

            Alien_Wall.attach(new AlienWallObserver());
            // Alien_Wall.attach(new SoundObserver(sndEngine, "Explosion.wav"));

            CollisionPair Alien_Shield = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Shield, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.ShieldGrid));

            Alien_Shield.attach(new ShieldHitObserver());


            CollisionPair Alien_Ship = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Ship, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.ShipRoot));

            Alien_Ship.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Alien_Ship.attach(new GameOverObserver());
            Alien_Ship.attach(new GameEndObserver());

            CollisionPair Missile_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Missile_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot));

            Missile_Wall.attach(new ShipReadyObserver());
            //   Missile_Wall.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Missile_Wall.attach(new MissileRemoveObserver());

            CollisionPair Missile_Shield = CollisionPairManager.add(CollisionPair.CollisionPairName.Missile_Shield, GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot), GameObjectNodeManager.find(GameObject.GameObjectName.ShieldGrid));

            Missile_Shield.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Missile_Shield.attach(new ShieldHitObserver());
            Missile_Shield.attach(new ShieldMissileObserver());
            Missile_Shield.attach(new ShipReadyObserver());

            CollisionPair Ship_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Ship_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.ShipRoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot));

            //   Ship_Wall.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Ship_Wall.attach(new ShipWallObserver());

            CollisionPair Bomb_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot));

            //  Bomb_Wall.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Bomb_Wall.attach(new BombCollideObserver());

            CollisionPair Bomb_Missile = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Missile, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot));

            Bomb_Missile.attach(new BombCollideObserver());
            //  Bomb_Missile.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Bomb_Missile.attach(new ShipReadyObserver());
            Bomb_Missile.attach(new MissileRemoveObserver());

            CollisionPair Bomb_Shield = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Shield, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.ShieldGrid));

            Bomb_Shield.attach(new BombCollideObserver());
            //   Bomb_Shield.attach(new SoundObserver(sndEngine, "invaderkilled.wav"));
            Bomb_Shield.attach(new ShieldHitObserver());

            CollisionPair Misisle_UFO = CollisionPairManager.add(CollisionPair.CollisionPairName.Misisle_UFO, GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot), GameObjectNodeManager.find(GameObject.GameObjectName.UFORoot));

            Misisle_UFO.attach(new UFOMissileObserver());
            Misisle_UFO.attach(new ShipReadyObserver());
            Misisle_UFO.attach(new SoundObserver(sndEngine, "ufo_highpitch.wav"));
            // Misisle_UFO.attach(new UFOLaunchObserver());

            CollisionPair UFO_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.UFO_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.UFORoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot));

            UFO_Wall.attach(new UFOLaunchObserver());
        }
Esempio n. 2
0
        public override void load()
        {
            Unit.level1();
            AlienFactory alienFactory = FactoryManager.getAlienFactry();
            AlienGrid    alienGrid    = (AlienGrid)alienFactory.cPCSTree.getRoot();

            alienGrid.updateDelta();
            PCSTree     pcsTree      = FactoryManager.getAlienFactry().cPCSTree;
            SpriteBatch cSpriteBatch = alienFactory.cSpriteBatch;

            for (int i = 0; i < 6; i++)
            {
                FactoryManager.getAlienFactry().setParent(alienGrid);
                Alien pColumn = (Alien)GhostManager.find(GameObject.GameObjectName.Column);
                GhostManager.remove(pColumn);

                pColumn.set(Sprite.SpriteName.NullObject, i + 1, 0, 0);
                alienFactory.activate(pColumn);
                alienFactory.setParent(pColumn);

                float x = Unit.alienPosX;
                float y = Unit.alienPosY;

                Alien alien = (Alien)GhostManager.find(GameObject.GameObjectName.Crab);
                GhostManager.remove(alien);
                alien.set(Sprite.SpriteName.Crab, i + 2, x + i * 60.0f, y);
                alienFactory.activate(alien);

                Alien alien2 = (Alien)GhostManager.find(GameObject.GameObjectName.Squid);
                GhostManager.remove(alien2);
                alien2.set(Sprite.SpriteName.Squid, i + 2, x + i * 60.0f, y - 60);
                alienFactory.activate(alien2);

                Alien alien3 = (Alien)GhostManager.find(GameObject.GameObjectName.Squid);
                GhostManager.remove(alien3);
                alien3.set(Sprite.SpriteName.Squid, i + 2, x + i * 60.0f, y - 120);
                alienFactory.activate(alien3);

                Alien alien4 = (Alien)GhostManager.find(GameObject.GameObjectName.Octopus);
                GhostManager.remove(alien4);
                alien4.set(Sprite.SpriteName.Octopus, i + 2, x + i * 60.0f, y - 180);
                alienFactory.activate(alien4);

                Alien alien5 = (Alien)GhostManager.find(GameObject.GameObjectName.Octopus);
                GhostManager.remove(alien5);
                alien5.set(Sprite.SpriteName.Octopus, i + 6, x + i * 60.0f, y - 240);
                alienFactory.activate(alien5);
            }


            ShipFactory shipFactory = FactoryManager.getShipFactry();
            ShipRoot    shipGrid    = (ShipRoot)shipFactory.cPCSTree.getRoot();

            CannonShip Ship =
                Ship = (CannonShip)GhostManager.find(GameObject.GameObjectName.CannonShip);

            GhostManager.remove(Ship);
            shipFactory.activate(Ship);
            Ship.x = Unit.shipPosX;
            Ship.y = Unit.shipPosY;

            Ship = (CannonShip)GhostManager.find(GameObject.GameObjectName.CannonShip);
            GhostManager.remove(Ship);
            shipFactory.activate(Ship);
            Ship.x = 40;
            Ship.y = 30;

            Ship = (CannonShip)GhostManager.find(GameObject.GameObjectName.CannonShip);
            GhostManager.remove(Ship);
            shipFactory.activate(Ship);
            Ship.x = 110;
            Ship.y = 30;


            //42 brics
            //7 col
            //4 bricks
            ShieldFactory shieldFactory = FactoryManager.getShieldFactry();
            ShieldGrid    shieldGrid    = (ShieldGrid)shieldFactory.cPCSTree.getRoot();

            shieldFactory.setParent(shieldGrid);
            for (int x = 0; x < 8; x = x + 2)
            {
                shieldFactory.setParent(shieldGrid);
                Shield shieldUnit = shieldFactory.createShield(Shield.ShieldType.ShieldUnit, GameObject.GameObjectName.ShieldUnit);
                shieldFactory.setParent(shieldUnit);

                Shield pColumn;
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.ShieldColumn, 0);
                shieldFactory.setParent(pColumn);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (60 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (60 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (60 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (60 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (60 + (x * 100)), 110);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (60 + (x * 100)), 100);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (70 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (70 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (70 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (70 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (70 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (70 + (x * 100)), 110);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (80 + (x * 100)), 170);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (80 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (80 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (80 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (80 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (80 + (x * 100)), 120);


                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (90 + (x * 100)), 170);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (90 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (90 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (90 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (90 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (90 + (x * 100)), 120);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 170);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 120);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 110);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.ShieldColumn, 0);
                shieldFactory.setParent(pColumn);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 110);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 100);
            }
        }
Esempio n. 3
0
        public void loadShields()
        {
            ShieldFactory shieldFactory = FactoryManager.getShieldFactry();
            Shield        shieldGrid    = shieldFactory.createShield(Shield.ShieldType.ShieldGrid, GameObject.GameObjectName.ShieldGrid);

            shieldFactory.setParent(shieldGrid);


            for (int x = 0; x < 8; x = x + 2)
            {
                shieldFactory.setParent(shieldGrid);
                Shield shieldUnit = shieldFactory.createShield(Shield.ShieldType.ShieldUnit, GameObject.GameObjectName.ShieldUnit);
                shieldFactory.setParent(shieldUnit);

                Shield pColumn;
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.ShieldColumn, 0);
                shieldFactory.setParent(pColumn);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 110);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (100 + (x * 100)), 100);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (110 + (x * 100)), 110);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 170);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (120 + (x * 100)), 120);


                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (130 + (x * 100)), 170);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (130 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (130 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (130 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (130 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (130 + (x * 100)), 120);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (140 + (x * 100)), 170);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (140 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (140 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (140 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (140 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (140 + (x * 100)), 120);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.Column, 0);
                shieldFactory.setParent(pColumn);

                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (150 + (x * 100)), 160);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (150 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (150 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (150 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (150 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (150 + (x * 100)), 110);

                shieldFactory.setParent(shieldUnit);
                pColumn = shieldFactory.createShield(Shield.ShieldType.ShieldColumn, GameObject.GameObjectName.ShieldColumn, 0);
                shieldFactory.setParent(pColumn);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (160 + (x * 100)), 150);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (160 + (x * 100)), 140);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (160 + (x * 100)), 130);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (160 + (x * 100)), 120);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (160 + (x * 100)), 110);
                shieldFactory.createShield(Shield.ShieldType.ShieldBrick, GameObject.GameObjectName.ShieldBrick, 0, (160 + (x * 100)), 100);
            }
        }