public static CollisionPair getCurrentColPair() { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); return(collisionManInst.currentCollisionP); }
public static void printList() { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); Debug.WriteLine(""); Debug.WriteLine("------ Active List Collision Pair Man: ---------------------------\n"); MLink pNode = collisionManInst.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List Collision Pair Man: ---------------------------\n"); pNode = collisionManInst.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
public static void remove(CollisionPair targetNode) { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); Debug.Assert(targetNode != null); collisionManInst.genericRemove(targetNode); }
public static CollisionPair add(CollisionPair.CollisionPairName colPairName, GameObject rootA, GameObject rootB) { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); CollisionPair nodeAdded = (CollisionPair)collisionManInst.genericAdd(); Debug.Assert(nodeAdded != null); //set the attributes of the Image node nodeAdded.set(colPairName, rootA, rootB); return(nodeAdded); }
public static void process() { CollisionPair mColPair = (CollisionPair)collisionMInstance.activeList; while (mColPair != null) { // Process each collision pair CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); collisionManInst.currentCollisionP = mColPair; mColPair.processCollision(); mColPair = (CollisionPair)mColPair.pNext; } }
public static CollisionPair find(CollisionPair.CollisionPairName colPairName) { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); CollisionPair pseudoPair = defCollisionPair; Debug.Assert(pseudoPair != null); pseudoPair.setName(colPairName); CollisionPair targetPair = (CollisionPair)collisionManInst.genericFind(pseudoPair); return(targetPair); }