Esempio n. 1
0
        /// <summary>
        /// Update game
        /// </summary>
        public void Update(double deltaT)
        {
            if (currentState == GameState.Intro)
            {
                //Play "IntroMusic" sound
                Sounds[17].settings.volume = 200;
                Sounds[17].controls.play();
                if (Intro.timeIntro.ElapsedMilliseconds > 2000.0)
                {
                    if (Intro.timeIntro.ElapsedMilliseconds > 4400.0)
                    {
                        intro.Move(3000, deltaT);
                    }

                    if (Intro.timeIntro.ElapsedMilliseconds > 9200.0)
                    {
                        currentState = GameState.Menu;
                        Intro.timeIntro.Reset();
                    }
                }
            }
            else if (currentState == GameState.Menu)
            {
                mainMenu.Blink();
                if (KeyDownPressed && mainMenu.currentSelection < MainMenu.DifficultyState.Hard)
                {
                    mainMenu.currentSelection++;
                    KeyDownPressed = false;

                    //Play "Down" sound
                    Sounds[7].settings.volume = 100;
                    Sounds[7].controls.play();
                }
                if (KeyUpPressed && mainMenu.currentSelection > MainMenu.DifficultyState.Easy)
                {
                    mainMenu.currentSelection--;
                    KeyUpPressed = false;

                    //Play "Up" sound
                    Sounds[8].settings.volume = 100;
                    Sounds[8].controls.play();
                }
                if (KeyEnterPressed)
                {
                    mainMenu.LevelSelection();
                    if (mainMenu.currentSelection == MainMenu.DifficultyState.Easy)
                    {
                        //Play "Easy" sound
                        Sounds[9].settings.volume = 100;
                        Sounds[9].controls.play();
                    }
                    if (mainMenu.currentSelection == MainMenu.DifficultyState.Medium)
                    {
                        //Play "Medium" sound
                        Sounds[10].settings.volume = 100;
                        Sounds[10].controls.play();
                    }
                    if (mainMenu.currentSelection == MainMenu.DifficultyState.Hard)
                    {
                        //Play "Hard" sound
                        Sounds[11].settings.volume = 100;
                        Sounds[11].controls.play();
                    }


                    currentState = GameState.Play;
                }
            }
            else if (currentState == GameState.Play)
            {
                Sounds[17].controls.stop();
                KeyEnterPressed = false;

                //Play the level music
                if (mainMenu.currentSelection == MainMenu.DifficultyState.Easy)
                {
                    Sounds[12].settings.volume = 100;
                    Sounds[12].controls.play();
                }
                else if (mainMenu.currentSelection == MainMenu.DifficultyState.Medium)
                {
                    Sounds[13].settings.volume = 100;
                    Sounds[13].controls.play();
                }
                else if (mainMenu.currentSelection == MainMenu.DifficultyState.Hard)
                {
                    Sounds[14].settings.volume = 100;
                    Sounds[14].controls.play();
                }

                //move left
                if (KeyLeftPressed)
                {
                    if (playerShip != null)
                    {
                        if (playerShip.Position.x <= 0)
                        {
                            playerShip.Position.x = 0;
                        }
                        else
                        {
                            playerShip.MoveLeft(deltaT, playerSpeed);
                        }
                    }
                }

                //move right
                if (KeyRightPressed)
                {
                    if (playerShip != null)
                    {
                        if (playerShip.Position.x >= game.gameSize.Width - playerShip.imageWidth)
                        {
                            playerShip.Position.x = game.gameSize.Width - playerShip.imageWidth;
                        }
                        else
                        {
                            playerShip.MoveRight(deltaT, playerSpeed);
                        }
                    }
                }

                //Draw missile
                if (KeySpacePressed)
                {
                    if (playerMissile == null)
                    {
                        playerMissile = new Missile(new Vecteur2D(200, 200),
                                                    new Vecteur2D(0, 0),
                                                    1);
                        playerMissile.Position.x = playerShip.Position.x + playerShip.imageWidth / 2 - 1;
                        playerMissile.Position.y = playerShip.Position.y - playerMissile.imageHeight;

                        //Play "pew" sound
                        Sounds[0].settings.volume = 100;
                        Sounds[0].controls.play();
                    }
                }

                //Move Player missile
                if (playerMissile != null)
                {
                    playerMissile.Move(deltaT, playerMissile.Vitesse.y);
                }


                //Test Player missile collision
                if (playerMissile != null)
                {
                    foreach (Bunker b in bunkers)
                    {
                        b.Collision(playerMissile);
                    }

                    if (enemyBlock.Collision(playerMissile))
                    {
                        //Play "Boom" sound
                        Sounds[2].settings.volume = 100;
                        Sounds[2].controls.play();
                    }

                    // maybe dead
                    if (!playerMissile.Alive)
                    {
                        playerMissile = null;
                    }
                }

                //Pause the game
                if (KeyPPressed)
                {
                    if (currentState == GameState.Play)
                    {
                        Sounds[12].settings.volume = 20;

                        Sounds[13].settings.volume = 20;

                        Sounds[14].settings.volume = 20;

                        currentState = GameState.Pause;
                        KeyPPressed  = false;
                    }
                }

                //Random enemy shoots
                if (enemyBlock != null)
                {
                    foreach (SpaceShip s in enemyBlock.Ships)
                    {
                        enemyBlock.RandomShoot(s, deltaT);
                    }
                }

                //Move Enemy Block and enemy's missiles
                if (enemyBlock != null)
                {
                    enemyBlock.Move(deltaT);

                    List <Missile> index       = new List <Missile>();
                    List <Bunker>  indexBunker = new List <Bunker>();;

                    foreach (Missile m in missiles)
                    {
                        m.Move(deltaT, m.Vitesse.y);

                        foreach (Bunker b in bunkers)
                        {
                            if (b.Collision(m))
                            {
                                index.Add(m);
                            }
                        }

                        if (playerShip.Collision(m))
                        {
                            playerShip.Position = new Vecteur2D(gameSize.Width / 2 - space_invaders.Properties.Resources.ship1.Width / 2,
                                                                gameSize.Height - space_invaders.Properties.Resources.ship1.Height);
                            index.Add(m);

                            //Play "Touched" sound
                            Sounds[6].settings.volume = 100;
                            Sounds[6].controls.play();
                        }
                    }

                    if (index.Count != 0)
                    {
                        foreach (Missile m in index)
                        {
                            missiles.Remove(m);
                        }
                    }

                    foreach (Bunker b in bunkers)
                    {
                        if (enemyBlock.Collision(b))
                        {
                            indexBunker.Add(b);
                        }
                    }

                    if (indexBunker.Count != 0)
                    {
                        foreach (Bunker b in indexBunker)
                        {
                            bunkers.Remove(b);
                        }
                    }
                }

                //Move Bonus
                if (bonus.Count != 0)
                {
                    foreach (Bonus b in bonus)
                    {
                        b.Move(deltaT);
                    }

                    int index = -1;

                    foreach (Bonus b in bonus)
                    {
                        if (b.Collision(playerShip))
                        {
                            playerBonus = b;
                            index       = bonus.IndexOf(b);

                            //Play "Suck" sound
                            Sounds[3].settings.volume = 100;
                            Sounds[3].controls.play();
                        }
                        else if (b.Position.y > gameSize.Height)
                        {
                            index = bonus.IndexOf(b);
                        }
                    }

                    if (index != -1)
                    {
                        bonus.RemoveAt(index);
                    }
                }

                //Use Bonus
                if (KeyBPressed)
                {
                    if (playerBonus != null)
                    {
                        if (playerMissile == null)
                        {
                            playerBonus.action();

                            if (playerBonus.bonusName == "DoublePoints")
                            {
                                //Play "DoublePoints" sound
                                Sounds[1].settings.volume = 100;
                                Sounds[1].controls.play();
                                bonus3Activated = true;
                            }

                            if (playerBonus.bonusName == "InstantKill")
                            {
                                //Play "Bop" sound
                                Sounds[5].settings.volume = 100;
                                Sounds[5].controls.play();
                            }

                            if (playerBonus.bonusName == "BigMissile")
                            {
                                //Play "BigPew" sound
                                Sounds[4].settings.volume = 100;
                                Sounds[4].controls.play();
                            }


                            playerBonus = null;
                            KeyBPressed = false;
                        }
                    }
                }

                //Increment bonus3's time
                if (bonus3Activated)
                {
                    timeBonus.Start();

                    if (timeBonus.ElapsedMilliseconds > 5000.0)
                    {
                        bonus3Activated = false;
                        timeBonus.Reset();
                        playerScore.BonusFactor = 1;
                    }
                }

                //Win the game
                if (!enemyBlock.Alive)
                {
                    currentState = GameState.Win;
                }

                //Lost the game
                if (!playerShip.Alive || (enemyBlock.Position.y + enemyBlock.Size.Height) >= playerShip.Position.y)
                {
                    currentState = GameState.Lost;
                }

                //Check player's lives
                if (!playerShip.Alive)
                {
                    playerShip = null;
                }
            }
            else if (currentState == GameState.Pause)
            {
                //Unpause game
                if (KeyPPressed)
                {
                    currentState = GameState.Play;
                    KeyPPressed  = false;
                }
            }
            else if (currentState == GameState.Win)
            {
                //Stop game music
                Sounds[12].controls.stop();

                Sounds[13].controls.stop();

                Sounds[14].controls.stop();

                //Play "WinMusic" sound

                /*if (timeWinMusic.ElapsedMilliseconds < 9000.0)
                 * {
                 *  Sounds[15].settings.volume = 100;
                 *  Sounds[15].controls.play();
                 * }
                 *
                 * timeWinMusic.Start();
                 *
                 * if (timeWinMusic.ElapsedMilliseconds > 9500.0)
                 * {
                 *  Sounds[15].settings.volume = 0;
                 *  Sounds[15].controls.stop();
                 * }*/
                if (!winMusicPlayed)
                {
                    Sounds[15].settings.volume = 100;
                    Sounds[15].controls.play();
                    winMusicPlayed = true;
                }


                if ((winScreen.Position.y + winScreen.imageHeight / 2) < gameSize.Height / 2)
                {
                    winScreen.Move(deltaT);
                }

                // Choose after game end
                winScreen.Blink();
                if (KeyDownPressed && winScreen.currentSelection < Win.AfterState.Quit)
                {
                    winScreen.currentSelection++;
                    KeyDownPressed = false;

                    //Play "Down" sound
                    Sounds[7].settings.volume = 100;
                    Sounds[7].controls.play();
                }
                if (KeyUpPressed && winScreen.currentSelection > Win.AfterState.MainMenu)
                {
                    winScreen.currentSelection--;
                    KeyUpPressed = false;

                    //Play "Up" sound
                    Sounds[8].settings.volume = 100;
                    Sounds[8].controls.play();
                }

                if (KeyEnterPressed)
                {
                    winScreen.AfterSelection();
                    KeyEnterPressed = false;
                }
            }
            else if (currentState == GameState.Lost)
            {
                //Stop game music
                Sounds[12].controls.stop();

                Sounds[13].controls.stop();

                Sounds[14].controls.stop();

                //Play "LostMusic" sound

                /*if (timeLostMusic.ElapsedMilliseconds < 2650.0)
                 * {
                 *  Sounds[16].settings.volume = 100;
                 *  Sounds[16].controls.play();
                 * }
                 *
                 * timeLostMusic.Start();
                 *
                 * if (timeLostMusic.ElapsedMilliseconds > 2650.0)
                 * {
                 *  Sounds[16].settings.volume = 0;
                 *  Sounds[16].controls.stop();
                 * }*/

                if (!lostMusicPlayed)
                {
                    Sounds[16].settings.volume = 100;
                    Sounds[16].controls.play();
                    lostMusicPlayed = true;
                }

                if ((lostScreen.Position.y + lostScreen.imageHeight / 2) < gameSize.Height / 2)
                {
                    lostScreen.Move(deltaT);
                }

                // Choose after game end
                lostScreen.Blink();
                if (KeyDownPressed && lostScreen.currentSelection < Lost.AfterState.Quit)
                {
                    lostScreen.currentSelection++;
                    KeyDownPressed = false;

                    //Play "Down" sound
                    Sounds[7].settings.volume = 100;
                    Sounds[7].controls.play();
                }
                if (KeyUpPressed && lostScreen.currentSelection > Lost.AfterState.MainMenu)
                {
                    lostScreen.currentSelection--;
                    KeyUpPressed = false;

                    //Play "Up" sound
                    Sounds[8].settings.volume = 100;
                    Sounds[8].controls.play();
                }

                if (KeyEnterPressed)
                {
                    lostScreen.AfterSelection();
                    KeyEnterPressed = false;
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs
        /// to before starting to run. This is where it can query for
        /// any required services and load any non-graphic related content.
        /// Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Texture2D motherShipBombsTexture = this.Content.Load<Texture2D>
                                                ("motherShipBombs");
            Texture2D alienBombsTexture = this.Content.Load<Texture2D>("laser2");
            Texture2D bonusImage = this.Content.Load<Texture2D>("bonus1");

            playerLaser = new LaserFactory(this);
            alienBomb = new BombFactory(this, alienBombsTexture, 1, 3);
            shipBomb = new BombFactory(this, motherShipBombsTexture, 2, 3);
            bonusBomb = new BombFactory(this, bonusImage, -1, 2);
            player = new PlayerSprite(this, playerLaser);
            bonus = new Bonus(this, bonusBomb);
            aliens = new AlienSquad(this, alienBomb, playerLaser);
            score = new ScoreSprite(this, playerLaser, alienBomb, shipBomb, bonusBomb);
            ship = new MotherShipSprite(this, shipBomb, playerLaser);

            Components.Add(bonus);
            Components.Add(player);
            Components.Add(aliens);
            Components.Add(playerLaser);
            Components.Add(alienBomb);
            Components.Add(score);
            Components.Add(ship);
            Components.Add(shipBomb);
            Components.Add(bonusBomb);

            playerLaser.AddOpponent(aliens);
            playerLaser.AddOpponent(ship);
            alienBomb.AddOpponent(player);
            shipBomb.AddOpponent(player);
            bonusBomb.AddOpponent(player);

            ScoreSprite.GameOver += onGameOver;
            AlienSquad.GameOver += onGameOver;
            AlienSquad.NewWave += onNewWave;

            base.Initialize();
        }