/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            this.userInterface = new Structure.GUI();
            this.general = new Game.General(this.userInterface);
            this.graphEngine = new Structure.GraphEngine(this);
            this.Components.Add(this.graphEngine);

            base.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            this.userInterface = new Structure.GUI();
            this.general       = new Game.General(this.userInterface);
            this.graphEngine   = new Structure.GraphEngine(this);
            this.Components.Add(this.graphEngine);

            base.Initialize();
        }
Esempio n. 3
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 public void Update(TimeSpan gameTime, GUI actions)
 {
     //FIXME
 }
Esempio n. 4
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 public General(GUI actions)
 {
 }