Esempio n. 1
0
        protected override void Initialize()
        {
            #if IOS
            var bounds       = UIKit.UIScreen.MainScreen.Bounds;
            var nativeScale  = UIKit.UIScreen.MainScreen.Scale;
            var screenWidth  = (int)(bounds.Width * nativeScale);
            var screenHeight = (int)(bounds.Height * nativeScale);
            graphics.PreferredBackBufferWidth  = screenWidth;
            graphics.PreferredBackBufferHeight = screenHeight;
            #endif

            FlatRedBallServices.InitializeFlatRedBall(this, graphics);

            GlobalContent.Initialize();
            CameraSetup.SetupCamera(SpriteManager.Camera, graphics);
            FlatRedBall.Screens.ScreenManager.Start(typeof(SpaceGame.Screens.StartMenu));

            base.Initialize();


            //Template to create empty save
            save1.Data.m1p1_2 = false;
            save1.Data.m1p1_3 = false;
            save1.Data.m1p3_4 = false;
            save1.Data.m1p3_5 = false;
            save1.Data.m1p5_6 = false;
            save1.Data.m1p2_6 = false;

            save2.Data.m1p1_2 = false;
            save2.Data.m1p1_3 = false;
            save2.Data.m1p3_4 = false;
            save2.Data.m1p3_5 = false;
            save2.Data.m1p5_6 = false;
            save2.Data.m1p2_6 = false;

            save2.Data.m1p1_2 = false;
            save2.Data.m1p1_3 = false;
            save2.Data.m1p3_4 = false;
            save2.Data.m1p3_5 = false;
            save2.Data.m1p5_6 = false;
            save2.Data.m1p2_6 = false;

            save1.Load();
            save2.Load();
            save3.Load();
        }
Esempio n. 2
0
        protected override void Initialize()
        {
            #if IOS
            var bounds       = UIKit.UIScreen.MainScreen.Bounds;
            var nativeScale  = UIKit.UIScreen.MainScreen.Scale;
            var screenWidth  = (int)(bounds.Width * nativeScale);
            var screenHeight = (int)(bounds.Height * nativeScale);
            graphics.PreferredBackBufferWidth  = screenWidth;
            graphics.PreferredBackBufferHeight = screenHeight;
            #endif

            FlatRedBallServices.InitializeFlatRedBall(this, graphics);

            GlobalContent.Initialize();
            CameraSetup.SetupCamera(SpriteManager.Camera, graphics);
            //ScreenManager.Start(typeof(SomeScreen).FullName);

            base.Initialize();
        }