protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); GlobalContent.Initialize(); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); FlatRedBall.Screens.ScreenManager.Start(typeof(SpaceGame.Screens.StartMenu)); base.Initialize(); //Template to create empty save save1.Data.m1p1_2 = false; save1.Data.m1p1_3 = false; save1.Data.m1p3_4 = false; save1.Data.m1p3_5 = false; save1.Data.m1p5_6 = false; save1.Data.m1p2_6 = false; save2.Data.m1p1_2 = false; save2.Data.m1p1_3 = false; save2.Data.m1p3_4 = false; save2.Data.m1p3_5 = false; save2.Data.m1p5_6 = false; save2.Data.m1p2_6 = false; save2.Data.m1p1_2 = false; save2.Data.m1p1_3 = false; save2.Data.m1p3_4 = false; save2.Data.m1p3_5 = false; save2.Data.m1p5_6 = false; save2.Data.m1p2_6 = false; save1.Load(); save2.Load(); save3.Load(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); GlobalContent.Initialize(); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); //ScreenManager.Start(typeof(SomeScreen).FullName); base.Initialize(); }