Esempio n. 1
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 public FreezeBullet(MainNode mainNode, Vector2F position, Vector2F moveVelocity)
     : base(mainNode, position)
 {
     _moveVelocity = moveVelocity;
     Texture       = Texture2D.LoadStrict("Resources/FreezeBullet.png");
     collider.Size = Texture.Size;
 }
Esempio n. 2
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 public NomalEnemy(MainNode mainNode, Vector2F potision, Vector2F moveVelociy, Player playerInfo)
     : base(mainNode, potision, moveVelociy, playerInfo)
 {
     _bulletFireTimeSpan = 90;
     _count = 0;
     Score  = 100;
 }
Esempio n. 3
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 public Enemy(MainNode mainNode, Vector2F position, Vector2F moveVelocity, Player playerInfo) : base(mainNode, position)
 {
     _moveVelocity = moveVelocity;
     _playerInfo   = playerInfo;
     Texture       = Texture2D.LoadStrict("Resources/Enemy.png");
     doSurvey      = true;
     collider.Size = Texture.Size;
 }
Esempio n. 4
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 public EnemyBullet(MainNode mainNode, Vector2F position, Vector2F moveVelocity)
     : base(mainNode, position)
 {
     Texture = Texture2D.LoadStrict("Resources/EnemyBullet.png");
     //Position = position;
     _moveVelocity = moveVelocity;
     collider.Size = Texture.Size;
 }
Esempio n. 5
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 public PlayerBullet(MainNode mainNode, Vector2F position, Vector2F moveVelocity, Player player, float chargeTime = 1.0f)
     : base(mainNode, position)
 {
     Texture = Texture2D.LoadStrict("Resources/EnemyBullet.png");
     //Position = position;
     _moveVelocity = moveVelocity;
     collider.Size = Texture.Size;
     _playerInfo   = player;
 }
Esempio n. 6
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 public EnemySpawner(MainNode mainNode, int numberOfEnemy, int intervalCount, StageData stageData, string EnemyClassName, Player player)
 {
     isInterval     = false;
     _mainNode      = mainNode;
     _numberOfEnemy = numberOfEnemy;
     _intervalCount = intervalCount;
     _stageDatas    = stageData;
     _count         = 0;
     _player        = player;
     _enemyName     = EnemyClassName;
 }
Esempio n. 7
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 public Player(MainNode mainNode, Vector2F position) : base(mainNode, position)
 {
     Texture  = Texture2D.LoadStrict("Resources/player.png");
     doSurvey = true;
     //Position = position;
     _moveDistanceX          = new Vector2F(4.0f, 0.0f);
     _moveDistanceY          = new Vector2F(0.0f, 4.0f);
     chargeTime              = 0.0f;
     collider.Size           = Texture.Size;
     _maxBulletCountInWindow = 3;
     _hp = 10;
     _checkDefrostCount = 0;
     _maxFrozenCount    = 120;
     _playersHealth     = PlayersHealth.Nomal;
 }
Esempio n. 8
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        static void Main(string[] args)
        {
            Engine.Initialize("SpaceBox", 960, 720);
            //Player player = new Player(new Vector2F(100,100));
            //Engine.AddNode(player);
            //NomalEnemy nomalEnemy = new NomalEnemy(new Vector2F(200, 100), new Vector2F(0.0f, 0.0f), player);
            //Engine.AddNode(nomalEnemy);
            MainNode mainNode = new MainNode();

            Engine.AddNode(mainNode);
            // 音ファイルを読み込みます。
            // 効果音の場合は第2引数を true に設定して事前にファイルを解凍することが推奨されている。

            while (Engine.DoEvents())
            {
                Engine.Update();
                if (Engine.Keyboard.GetKeyState(Key.Escape) == ButtonState.Push)
                {
                    break;
                }
            }
            Engine.Terminate();
        }
Esempio n. 9
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 public WeavingEnemy(MainNode mainNode, Vector2F position, Vector2F moveVelocity, Player player)
     : base(mainNode, position, moveVelocity, player)
 {
 }
Esempio n. 10
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 public CollidableObject(MainNode mainNode, Vector2F position)
 {
     _mainNode         = mainNode;
     Position          = position;
     collider.Position = position;
 }
Esempio n. 11
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 public FreezeBulletEnemy(MainNode mainNode, Vector2F position, Vector2F moveVelocity, Player player)
     : base(mainNode, position, moveVelocity, player)
 {
     _bulletFireTimeSpan = 90;
     Score = 100;
 }