Esempio n. 1
0
        // -- Methods --
        public void Fade(int cameraKey, bool fadeOut, Action fadeCallback)
        {
            Camera      Cam   = RegisteredObjects[cameraKey];
            CameraFader Fader = Cam.GetComponent <CameraFader>();

            MyContract.RequireFieldNotNull(
                Fader,
                "Camera " + cameraKey + "\'s Fader"
                );
            if (fadeOut)
            {
                Fader.FadeToBlack(fadeCallback);
            }
            else
            {
                Fader.FadeToClear(fadeCallback);
            }
        }
Esempio n. 2
0
        private void FadeAll(FadeFunction fadeFunction, Action fadeCallback)
        {
            MyContract.RequireFieldNotNull(CoroutineHost, "CoroutineHost");
            HashSet <int> ObjectsToFade    = new HashSet <int>();
            HashSet <int> FadedObjectsFlag = new HashSet <int>();

            foreach (var entry in RegisteredObjects)
            {
                Camera      Cam = entry.Value;
                int         Key = entry.Key;
                CameraFader FadeComponent
                    = Cam.gameObject.GetComponent <CameraFader>();

                if (FadeComponent != null)
                {
                    ObjectsToFade.Add(Key);
                    Action PartialFadeCallback = delegate()
                    {
                        FadedObjectsFlag.Add(Key);
                    };
                    fadeFunction(FadeComponent, PartialFadeCallback);
                }
                else
                {
                    //Debug.Log("Camera "
                    //        + Cam.gameObject.name
                    //        + " has no Camera Fader - Skipping");
                }
            }
            if (fadeCallback != null)
            {
                CoroutineHost.StartCoroutine(
                    FadeCallbackCoroutine(
                        ObjectsToFade,
                        FadedObjectsFlag,
                        fadeCallback
                        )
                    );
            }
        }
Esempio n. 3
0
        private void InitialiseScreenFader()
        {
            CameraRegistry.CoroutineHost = this;
            ScreenFadeImageHost
            .transform
            .SetParent(PlayerScreenCanvas.transform, false);
            CameraFader Fader =
                CameraRegistry[(int)CameraRoles.FixedUi]
                .GetComponent <CameraFader>();

            MyContract.RequireFieldNotNull(
                Fader, "Fixed UI CameraFader component"
                );
            Fader.FadeImg = ScreenFadeImageHost.GetComponent <Image>();
            MyContract.RequireFieldNotNull(
                Fader.FadeImg, "ScreenFadeImageHost Image component"
                );
            PlayerScreenCanvas
            .GetComponent <ScreenSizeChangeTrigger>()
            .ScreenResizedInternal
            .AddListener(Fader.OnScreenSizeChange);
            Fader.OnScreenSizeChange(PlayerScreenCanvas.GetComponent <RectTransform>().rect);
        }