Esempio n. 1
0
        private void LoadNode(XmlElement node)
        {
            string   id = node.GetAttribute("ID");
            GameData data;

            switch (node.Name)
            {
            case "GridSize": GridSize = int.Parse(node.GetAttribute("Pixels"), CultureInfo.InvariantCulture); return;

            case "Sprite": data = new SpriteData(); Sprites.Add(id, (SpriteData)data); break;

            case "CrewType": data = new CrewTypeData(); CrewTypes.Add(id, (CrewTypeData)data); break;

            case "Module": data = new ModuleData(); Modules.Add(id, (ModuleData)data); break;

            case "Projectile": data = new ProjectileData(); Projectiles.Add(id, (ProjectileData)data); break;

            case "Resource": data = new ResourceData(); Resources.Add(id, (ResourceData)data); break;

            case "Trait": data = new TraitData(); Traits.Add(id, (TraitData)data); break;

            case "Weapon": data = new WeaponData(); Weapons.Add(id, (WeaponData)data); break;

            case "WorkType": data = new WorkTypeData(); WorkTypes.Add(id, (WorkTypeData)data); break;

            case "Texture": LoadTexture(node); return;

            case "String": LoadLocalization(node); return;

            default: return;     //Should throw an exception to inform about invalid node type, maybe.
            }
            Uninitialized.Add(new Tuple <GameData, XmlElement>(data, node));
        }
Esempio n. 2
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 public ProjectileLaunchData(XmlElement node, GameDataManager data)
 {
     ProjectileData projectile = data.Projectiles[node.GetAttribute("ID")];
     float          speed      = float.Parse(node.GetAttribute("Speed"), CultureInfo.InvariantCulture);
     float          precision  = float.Parse(node.GetAttribute("Precision"), CultureInfo.InvariantCulture);
 }
Esempio n. 3
0
 public ProjectileLaunchData(ProjectileData type, float speed, float precision)
 {
     Type      = type;
     Speed     = speed;
     Precision = precision;
 }