public Booster(Scene scene, DrawComponent dc, TransformComponent tc, BoosterSpecs specs) : base(scene, tc, dc) { Scene.Game.PM.CreateBoxComponent(new Size(32.0, 32.0), this); Direction = specs.Direction; Velocity = specs.Velocity; LifeSpan = specs.LifeSpan; Type = specs.Type; }
void CreateBooster() { Random random = new Random(); int key = random.Next(0, 100); if (key > 76 && key <= 100) { BoosterType bt = BoosterType.AddHP; BoosterSpecs specs = new BoosterSpecs(); specs.Direction = new Point(0.0, 1.0); specs.LifeSpan = 4; specs.Velocity = 300.0; if (key > 76 && key <= 80) { bt = BoosterType.AddHP; } else if (key > 80 && key <= 84) { bt = BoosterType.AddDamage; } else if (key > 84 && key <= 88) { bt = BoosterType.AddLazer; } else if (key > 88 && key <= 92) { bt = BoosterType.Bomb; } else if (key > 92 && key <= 96) { bt = BoosterType.Shield; } else if (key > 96 && key <= 100) { bt = BoosterType.ChainsawShield; } specs.Type = bt; Booster booster = new Booster(Scene, new DrawComponent(Scene.Game.AM.GetTexture(bt + ".png"), new Size(32.0, 32.0)), new TransformComponent(TC.Position), specs); Scene.NewActors.Add(booster); } }