Esempio n. 1
0
        static int Main(string[] args)
        {
            // Grab English strings for the interface.
            ILanguage lang = new English();

            string password, command;
            IPAddress ip;
            int port;

            bool interactive;

            // Parse command-line to tell if we're doing a one-shot command or if we're running interactive.
            if (args.Length > 0)
            {
                // There are arguments, so not interactive.
                interactive = false;

                // Four arguments indicates this is a one-shot command.
                if (args.Length == 4)
                {
                    try
                    {
                        ip = IPAddress.Parse(args[0]);
                        port = int.Parse(args[1]);
                    }
                    catch (FormatException fe)
                    {
                        Console.WriteLine(lang["invalidparams"], fe.Message);
                        return -1;
                    }
                    catch (OverflowException oe)
                    {
                        Console.WriteLine(lang["invalidparams"], oe.Message);
                        return -1;
                    }
                    password = args[2];
                    command = args[3];
                }

                else
                {
                    // Print out the usage instructions.
                    Console.WriteLine(lang["usage_instructions"]);
                    return 1;
                }
            }
            else
            {
                interactive = true;

                #if DEBUG
                Console.WriteLine("Use quick debug? Press y, else anything else!");
                if (Console.ReadKey().KeyChar == 'y')
                {
                    Console.ReadLine();
                    Console.WriteLine();
                    ip = IPAddress.Parse("192.168.2.6");
                    port = 27015;
                    password = "******";
                }
                else
                {
                #endif

                // Walk the user through entering parameters, & prevent them from entering anything invalid:

                do
                {
                    Console.WriteLine(lang["enterip"]);
                }
                while (!IPAddress.TryParse(Console.ReadLine(), out ip));

                do
                {
                    do
                    {
                        Console.WriteLine(lang["enterport"]);
                    }
                    while (!int.TryParse(Console.ReadLine(), out port));
                }
                while (port < IPEndPoint.MinPort && port > IPEndPoint.MaxPort);

                // Valve's problem to stop people breaking the server with malformed passwords, not mine!
                Console.WriteLine(lang["enterpassword"]);
                password = Console.ReadLine();

                #if DEBUG
                }
                #endif

                command = null;
            }

            using (Rcon Sr = new Rcon())
            {
                #if DEBUG
                // Wire up our event handlers to receive errors from the server:
                Sr.Errors += (MessageCode, Message) => Console.WriteLine(lang["error"], MessageCode.ToString());
                #endif

                bool IsConnected = false;

                // Now, we'll actually try to connect!
                try
                {
                    IsConnected = Sr.ConnectBlocking(new IPEndPoint(ip, (int)port), password);
                }
                catch (ArgumentOutOfRangeException e)
                {
                    Console.WriteLine(lang["invalidparams"], e.Message);
                    return -1;
                }

                if (IsConnected)
                {
                    if (interactive)
                    {
                        Console.WriteLine(lang["commandready"]);
                        // Just pull lines from the input and send them off.
                        while (true)
                        {
                            // Sr.ServerCommand(Console.ReadLine());
                            Console.WriteLine(Sr.ServerCommandBlocking(Console.ReadLine()));
                        }
                    }
                    else
                    {
                        // Fire a one-shot command.
                        Console.WriteLine(Sr.ServerCommandBlocking(command));
                    }
                }
                else
                {
                    // Not connected, so complain about it.
                    Console.WriteLine(lang["noconn"]);
                }

                return 0;
            }
        }
Esempio n. 2
0
        static int Main(string[] args)
        {
            // Grab English strings for the interface.
            ILanguage lang = new English();

            string    password, command;
            IPAddress ip;
            int       port;

            bool interactive;

            // Parse command-line to tell if we're doing a one-shot command or if we're running interactive.
            if (args.Length > 0)
            {
                // There are arguments, so not interactive.
                interactive = false;

                // Four arguments indicates this is a one-shot command.
                if (args.Length == 4)
                {
                    try
                    {
                        ip   = IPAddress.Parse(args[0]);
                        port = int.Parse(args[1]);
                    }
                    catch (FormatException fe)
                    {
                        Console.WriteLine(lang["invalidparams"], fe.Message);
                        return(-1);
                    }
                    catch (OverflowException oe)
                    {
                        Console.WriteLine(lang["invalidparams"], oe.Message);
                        return(-1);
                    }
                    password = args[2];
                    command  = args[3];
                }

                else
                {
                    // Print out the usage instructions.
                    Console.WriteLine(lang["usage_instructions"]);
                    return(1);
                }
            }
            else
            {
                interactive = true;

                #if DEBUG
                Console.WriteLine("Use quick debug? Press y, else anything else!");
                if (Console.ReadKey().KeyChar == 'y')
                {
                    Console.ReadLine();
                    Console.WriteLine();
                    ip       = IPAddress.Parse("192.168.2.6");
                    port     = 27015;
                    password = "******";
                }
                else
                {
                #endif


                // Walk the user through entering parameters, & prevent them from entering anything invalid:

                do
                {
                    Console.WriteLine(lang["enterip"]);
                }while (!IPAddress.TryParse(Console.ReadLine(), out ip));

                do
                {
                    do
                    {
                        Console.WriteLine(lang["enterport"]);
                    }while (!int.TryParse(Console.ReadLine(), out port));
                }while (port < IPEndPoint.MinPort && port > IPEndPoint.MaxPort);

                // Valve's problem to stop people breaking the server with malformed passwords, not mine!
                Console.WriteLine(lang["enterpassword"]);
                password = Console.ReadLine();

                #if DEBUG
            }
                #endif

                command = null;
            }

            using (Rcon Sr = new Rcon())
            {
                #if DEBUG
                // Wire up our event handlers to receive errors from the server:
                Sr.Errors += (MessageCode, Message) => Console.WriteLine(lang["error"], MessageCode.ToString());
                #endif

                bool IsConnected = false;

                // Now, we'll actually try to connect!
                try
                {
                    IsConnected = Sr.ConnectBlocking(new IPEndPoint(ip, (int)port), password);
                }
                catch (ArgumentOutOfRangeException e)
                {
                    Console.WriteLine(lang["invalidparams"], e.Message);
                    return(-1);
                }

                if (IsConnected)
                {
                    if (interactive)
                    {
                        Console.WriteLine(lang["commandready"]);
                        // Just pull lines from the input and send them off.
                        while (true)
                        {
                            // Sr.ServerCommand(Console.ReadLine());
                            Console.WriteLine(Sr.ServerCommandBlocking(Console.ReadLine()));
                        }
                    }
                    else
                    {
                        // Fire a one-shot command.
                        Console.WriteLine(Sr.ServerCommandBlocking(command));
                    }
                }
                else
                {
                    // Not connected, so complain about it.
                    Console.WriteLine(lang["noconn"]);
                }

                return(0);
            }
        }