GetAudioClip() public static method

Loads an audio clip from disk or the game database.
public static GetAudioClip ( string name ) : AudioClip
name string
return UnityEngine.AudioClip
 public void preloadTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
 {
     preloadTimer.Stop();
     if (CurrentPlaylist.trackIndex + 1 < CurrentPlaylist.tracks.Count)
     {
         Utils.Log("Beginning preload");
         PreloadClip = AudioLoader.GetAudioClip(CurrentPlaylist.tracks[CurrentPlaylist.trackIndex + 1]);
     }
 }
        public void PlayClip(string clipName)
        {
            if (PreloadClip != null && PreloadClip.name.Equals(clipName))
            {
                PlayClip(PreloadClip);
            }
            else
            {
                AudioClip clip;
                if (CurrentClip != null && CurrentClip.name == clipName)
                {
                    clip = CurrentClip;
                }
                else
                {
                    clip = AudioLoader.GetAudioClip(clipName);
                }

                PlayClip(clip);
            }
        }