public BeatMatchingController(BeatPatternPlayer patternPlayer) { _patternPlayer = patternPlayer; AcceptableBeatRadius = 130f; }
public RhythmEngine(Game game) : base(game) { _patternPlayer = new BeatPatternPlayer {BeatsPerMinute = 120}; }
public BeatMatchingController(BeatPatternPlayer patternPlayer) { _patternPlayer = patternPlayer; AcceptableBeatRadius = 130f; }
public RhythmEngine(Game game) : base(game) { _patternPlayer = new BeatPatternPlayer {BeatsPerMinute = 120}; }