private SoundGroup LoadCustomSounds() { SoundGroup data; string dataFromAppSettings; if (IsolatedStorageSettings.ApplicationSettings.TryGetValue(Constants.CustomSoundKey, out dataFromAppSettings)) { data = JsonConvert.DeserializeObject <SoundGroup>(dataFromAppSettings); } else { data = new SoundGroup(); data.Title = "Custom"; } return(data); }
private SoundGroup CreateCartoonsGroup() { SoundGroup data = new SoundGroup(); data.Title = "cartoons"; string basePath = "assets/audio/cartoons/"; data.Items.Add(new SoundData { Title = "Boing", FilePath = basePath + "Boing.wav" }); data.Items.Add(new SoundData { Title = "Bronk", FilePath = basePath + "Bronk.wav" }); data.Items.Add(new SoundData { Title = "Bugle charge", FilePath = basePath + "Bugle charge.wav" }); data.Items.Add(new SoundData { Title = "Laser", FilePath = basePath + "Laser.wav" }); data.Items.Add(new SoundData { Title = "Out Here", FilePath = basePath + "Out Here.wav" }); data.Items.Add(new SoundData { Title = "Splat", FilePath = basePath + "Splat.wav" }); return(data); }
private SoundGroup CreateVehiclesGroup() { SoundGroup data = new SoundGroup(); data.Title = "Vehicles"; string basePath = "assets/audio/vehicles/"; data.Items.Add(new SoundData { Title = "Bicycle Bell", FilePath = basePath + "Bicycle Bell.wav" }); data.Items.Add(new SoundData { Title = "Car Horn", FilePath = basePath + "Car Horn.wav" }); data.Items.Add(new SoundData { Title = "Car Start", FilePath = basePath + "Car Start.wav" }); data.Items.Add(new SoundData { Title = "Motorcycle", FilePath = basePath + "Motorcycle.wav" }); data.Items.Add(new SoundData { Title = "Motorcycle Harley", FilePath = basePath + "Motorcycle Harley.wav" }); data.Items.Add(new SoundData { Title = "Old Horn", FilePath = basePath + "Old Horn.wav" }); data.Items.Add(new SoundData { Title = "Train Crossing", FilePath = basePath + "Train Crossing.wav" }); data.Items.Add(new SoundData { Title = "Truck Backing Up", FilePath = basePath + "Truck Backing Up.wav" }); data.Items.Add(new SoundData { Title = "Truck Horn", FilePath = basePath + "Truck Horn.wav" }); return(data); }
private SoundGroup CreateAnimalsGroup() { SoundGroup data = new SoundGroup(); data.Title = "animals"; string basePath = "assets/audio/animals/"; data.Items.Add(new SoundData { Title = "Cat Kitten", FilePath = basePath + "Cat Kitten.wav" }); data.Items.Add(new SoundData { Title = "Cat Meow", FilePath = basePath + "Cat Meow.wav" }); data.Items.Add(new SoundData { Title = "Chimpanzee", FilePath = basePath + "Chimpanzee.wav" }); data.Items.Add(new SoundData { Title = "Cow", FilePath = basePath + "Cow.wav" }); data.Items.Add(new SoundData { Title = "Crickets", FilePath = basePath + "Crickets.wav" }); data.Items.Add(new SoundData { Title = "Dog", FilePath = basePath + "Dog.wav" }); data.Items.Add(new SoundData { Title = "Dolphin", FilePath = basePath + "Dolphin.wav" }); data.Items.Add(new SoundData { Title = "Duck", FilePath = basePath + "Duck.wav" }); data.Items.Add(new SoundData { Title = "Horse Gallop", FilePath = basePath + "Horse Gallop.wav" }); data.Items.Add(new SoundData { Title = "Horse Walk", FilePath = basePath + "Horse Walk.wav" }); data.Items.Add(new SoundData { Title = "Lion", FilePath = basePath + "Lion.wav" }); data.Items.Add(new SoundData { Title = "Pig", FilePath = basePath + "Pig.wav" }); data.Items.Add(new SoundData { Title = "Rooster", FilePath = basePath + "Rooster.wav" }); data.Items.Add(new SoundData { Title = "Sheep", FilePath = basePath + "Sheep.wav" }); return(data); }
private SoundGroup CreateTauntsGroup() { SoundGroup data = new SoundGroup(); data.Title = "taunts"; string basePath = "assets/audio/taunts/"; data.Items.Add(new SoundData { Title = "Cackle", FilePath = basePath + "Cackle.wav" }); data.Items.Add(new SoundData { Title = "Clock Ticking", FilePath = basePath + "Clock Ticking.wav" }); data.Items.Add(new SoundData { Title = "Dial up", FilePath = basePath + "Dial up.wav" }); data.Items.Add(new SoundData { Title = "Drum roll", FilePath = basePath + "Drum roll.wav" }); data.Items.Add(new SoundData { Title = "Elevator Music", FilePath = basePath + "Elevator Music.wav" }); data.Items.Add(new SoundData { Title = "Laugh", FilePath = basePath + "Laugh.wav" }); data.Items.Add(new SoundData { Title = "Laugh - Evil", FilePath = basePath + "Laugh - Evil.wav" }); data.Items.Add(new SoundData { Title = "Wrong Price", FilePath = basePath + "Wrong Price.wav" }); data.Items.Add(new SoundData { Title = "Sad Trombone", FilePath = basePath + "Sad Trombone.wav" }); data.Items.Add(new SoundData { Title = "Sarcastic Ooo", FilePath = basePath + "Sarcastic Ooo.wav" }); data.Items.Add(new SoundData { Title = "Sigh", FilePath = basePath + "Sigh.wav" }); data.Items.Add(new SoundData { Title = "Snore", FilePath = basePath + "Snore.wav" }); data.Items.Add(new SoundData { Title = "Yawn", FilePath = basePath + "Yawn.wav" }); return(data); }
private SoundGroup CreateWarningsGroup() { SoundGroup data = new SoundGroup(); data.Title = "warnings"; string basePath = "assets/audio/warnings/"; data.Items.Add(new SoundData { Title = "Air horn", FilePath = basePath + "Air horn.wav" }); data.Items.Add(new SoundData { Title = "Air Raid", FilePath = basePath + "Air Raid.wav" }); data.Items.Add(new SoundData { Title = "Alarm Clock - Electric", FilePath = basePath + "Alarm Clock - Electric.wav" }); data.Items.Add(new SoundData { Title = "Alarm Clock - Bell", FilePath = basePath + "Alarm Clock - Bell.wav" }); data.Items.Add(new SoundData { Title = "Backing up", FilePath = basePath + "Backing up.wav" }); data.Items.Add(new SoundData { Title = "Bell - Church", FilePath = basePath + "Bell - Church.wav" }); data.Items.Add(new SoundData { Title = "Bell - School", FilePath = basePath + "Bell - School.wav" }); data.Items.Add(new SoundData { Title = "Fog horn", FilePath = basePath + "Fog horn.wav" }); data.Items.Add(new SoundData { Title = "Glass breaking", FilePath = basePath + "Glass breaking.wav" }); data.Items.Add(new SoundData { Title = "Missle alert", FilePath = basePath + "Missle alert.wav" }); data.Items.Add(new SoundData { Title = "Police - UK", FilePath = basePath + "Police - UK.wav" }); data.Items.Add(new SoundData { Title = "Police - US", FilePath = basePath + "Police - US.wav" }); data.Items.Add(new SoundData { Title = "Vuvuzela", FilePath = basePath + "Vuvuzela.wav" }); return(data); }