private void AddPillar() { BackgroundPillar bg = new BackgroundPillar(spriteBatch, game, getRandomFileName(), 0, ScrollDirection(), layer, persistScroll); pillarList.Add(bg); layer += 0.0001f; }
private void CreateBackgrounds() { List<BackgroundData> bgDataBack = levelReader.BackgroundDataListBack; backgroundManager_back = new BackgroundManager(spriteBatch, game); for (int i = 0; i < bgDataBack.Count; i++) { if (bgDataBack[i].SpawnTime != 0) { backgroundManager_back.addToQueue(bgDataBack[i]); } else if (bgDataBack[i].Type == "Scrolling") { ScrollingBackground bg = new ScrollingBackground(spriteBatch, game, bgDataBack[i].Filename, "bg" + i.ToString(), bgDataBack[i].SpawnTime, bgDataBack[i].DeleteTime, bgDataBack[i].Direction, bgDataBack[i].Layer, bgDataBack[i].PersistScroll); backgroundManager_back.addBackground(bg); } else if (bgDataBack[i].Type == "Pillar") { BackgroundPillar bg = new BackgroundPillar(spriteBatch, game, backgroundManager_back.getPillarFileName(bgDataBack[i].Filename), bgDataBack[i].SpawnTime, bgDataBack[i].Direction, bgDataBack[i].Layer, bgDataBack[i].PersistScroll); backgroundManager_back.addBackground(bg); } else if (bgDataBack[i].Type == "Batch") { PillarBatch bg = new PillarBatch(backgroundManager_back, spriteBatch, game, bgDataBack[i].LowestSpawnRate, bgDataBack[i].HighestSpawnRate, (int)bgDataBack[i].DeleteTime, bgDataBack[i].Direction, bgDataBack[i].RandomDirection, bgDataBack[i].RandomSpeed, bgDataBack[i].Layer, bgDataBack[i].PersistScroll); backgroundManager_back.addBackground(bg); } } List<BackgroundData> bgDataFront = levelReader.BackgroundDataListFront; backgroundManager_front = new BackgroundManager(spriteBatch, game); for (int i = 0; i < bgDataFront.Count; i++) { if (bgDataFront[i].SpawnTime != 0) { backgroundManager_front.addToQueue(bgDataFront[i]); } else if (bgDataFront[i].Type == "Scrolling") { ScrollingBackground bg = new ScrollingBackground(spriteBatch, game, bgDataFront[i].Filename, "bg" + i.ToString(), bgDataFront[i].SpawnTime, bgDataFront[i].DeleteTime, bgDataFront[i].Direction, bgDataFront[i].Layer, bgDataFront[i].PersistScroll); backgroundManager_front.addBackground(bg); } else if (bgDataFront[i].Type == "Pillar") { BackgroundPillar bg = new BackgroundPillar(spriteBatch, game, backgroundManager_front.getPillarFileName(bgDataFront[i].Filename), bgDataFront[i].SpawnTime, bgDataFront[i].Direction, bgDataFront[i].Layer, bgDataFront[i].PersistScroll); backgroundManager_front.addBackground(bg); } else if (bgDataFront[i].Type == "Batch") { PillarBatch bg = new PillarBatch(backgroundManager_front, spriteBatch, game, bgDataFront[i].LowestSpawnRate, bgDataFront[i].HighestSpawnRate, (int)bgDataFront[i].DeleteTime, bgDataFront[i].Direction, bgDataFront[i].RandomDirection, bgDataFront[i].RandomSpeed, bgDataFront[i].Layer, bgDataFront[i].PersistScroll); backgroundManager_front.addBackground(bg); } } }