private void PlayerHitFlash() { if (playerHit == false) { currentAmbientFade = PlayerHitAmbientFade; currentAmbientFade.Reset(); currentAmbientFade.SetCurrentColor(ambientLight); currentAmbientFade.SetTargetColor(NightmareAmbientFade.CurrentColor); } playerHit = true; }
private void DarkenScreen() { if (playerNightmareHit == false && playerHit == false) { currentAmbientFade = NightmareAmbientFade; currentAmbientFade.Reset(); currentAmbientFade.SetCurrentColor(ambientLight); currentAmbientFade.SetTargetColor(levelAmbient); } playerNightmareHit = true; }