Esempio n. 1
0
        private void InsertionSortButton_Click(object sender, EventArgs e)
        {
            var insertion = new InsertSort <SortedItem>(items);

            Button_Click(insertion);
        }
Esempio n. 2
0
        private void InsertSortBut_Click(object sender, EventArgs e)
        {
            var insert = new InsertSort <SortedItem>(items);

            Btn_Click(insert);
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            Random random = new Random();

            Console.WriteLine("Enter the Number");

            int c = Console.Read();

            int[] arr = new int[c];

            for (int i = 0; i < c; i++)
            {
                arr[i] = random.Next();
            }


            Console.WriteLine("Choose The Algorhitm ");

            Console.WriteLine("1: InsertSort");

            Console.WriteLine("2: BubbleSort");

            Console.WriteLine("3: Quick Sort");

            Console.WriteLine("4: Heap Sort");

            Console.WriteLine("5: Merge Sort");

            Console.WriteLine("6: All");



            string s = Console.ReadLine();

            if (s.Length > 1)
            {
                for (int i = Convert.ToInt32(s.Substring(0, 1)); i <= Convert.ToInt32(s.Substring(2, 3)); i++)
                {
                    switch (Convert.ToString(i))
                    {
                    case "1":
                        InsertSort.Sort(arr);
                        break;

                    case "2":
                        BubbleSort.Sort(arr);
                        break;

                    case "3":
                        QuickSort.Sort(arr, 0, arr.Length - 1);
                        break;

                    case "4":
                        HeapSort.Sort(ref arr);
                        break;

                    case "5":
                        MergeSort.Sort(ref arr, 0, arr.Length - 1);
                        break;
                    }
                }
            }
            else
            {
                switch (s)
                {
                case "1":
                    InsertSort.Sort(arr);
                    break;

                case "2":
                    BubbleSort.Sort(arr);
                    break;

                case "3":
                    QuickSort.Sort(arr, 0, arr.Length - 1);
                    break;

                case "4":
                    HeapSort.Sort(ref arr);
                    break;

                case "5":
                    MergeSort.Sort(ref arr, 0, arr.Length - 1);
                    break;

                case "6":
                    InsertSort.Sort(arr);
                    BubbleSort.Sort(arr);
                    QuickSort.Sort(arr, 0, arr.Length - 1);
                    HeapSort.Sort(ref arr);
                    MergeSort.Sort(ref arr, 0, arr.Length - 1);
                    break;
                }
            }

            Console.ReadLine();
        }
Esempio n. 4
0
        /// <summary>
        /// Sort the specified array with the algorithm of index i.
        /// </summary>
        /// <returns>The sort.</returns>
        /// <param name="a">The array of integers.</param>
        /// <param name="i">The index of the algorithm.</param>
        static void sort(int[] a, int i)
        {
            switch (i)
            {
            // Bubble Sort.
            case 1:
                // Stores the memory allocated at the moment.
                var mem1 = GC.GetTotalMemory(false);

                // Starts a new stopwatch.
                var watch = System.Diagnostics.Stopwatch.StartNew();

                // Calls the Bubble Sort algorithm.
                BubbleSort.sort(a);

                // Stops the stopwatch.
                watch.Stop();

                // Gets the memory allocated at the moment and sumtracts the
                // older one to get the memory used in the intermediate process.
                var mem2 = GC.GetTotalMemory(false) - mem1;

                // Writes the memory usage in the index of its algorithm in the memory array.
                MainClass.mem[i] = mem2;

                // Gets the value of the stopwatch and stores itin the running time array.
                double time = watch.ElapsedTicks;
                MainClass.eff[i] = time;
                break;

            // Similarly the other cases.
            case 2:
                mem1  = GC.GetTotalMemory(false);
                watch = System.Diagnostics.Stopwatch.StartNew();
                InsertSort.sort(a);
                watch.Stop();
                mem2             = GC.GetTotalMemory(false) - mem1;
                MainClass.mem[i] = mem2;
                time             = watch.ElapsedTicks;
                MainClass.eff[i] = time;
                break;

            case 3:
                mem1  = GC.GetTotalMemory(false);
                watch = System.Diagnostics.Stopwatch.StartNew();
                QuickSort.sort(a);
                watch.Stop();
                mem2             = GC.GetTotalMemory(false) - mem1;
                MainClass.mem[i] = mem2;
                time             = watch.ElapsedTicks;
                MainClass.eff[i] = time;
                break;

            case 4:
                mem1  = GC.GetTotalMemory(false);
                watch = System.Diagnostics.Stopwatch.StartNew();
                HeapSort.sort(a);
                watch.Stop();
                mem2             = GC.GetTotalMemory(false) - mem1;
                MainClass.mem[i] = mem2;
                time             = watch.ElapsedTicks;
                MainClass.eff[i] = time;
                break;

            case 5:
                mem1  = GC.GetTotalMemory(false);
                watch = System.Diagnostics.Stopwatch.StartNew();
                MergeSort.sort(a);
                watch.Stop();
                mem2             = GC.GetTotalMemory(false) - mem1;
                MainClass.mem[i] = mem2;
                time             = watch.ElapsedTicks;
                MainClass.eff[i] = time;
                break;
            }
        }