Esempio n. 1
0
        public void onGoodUpgrade(string message, bool alsoPush)
        {
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onGoodUpgrade:" + message);

            var eventJSON = new JSONObject(message);

            VirtualGood vg  = (VirtualGood)StoreInfo.GetItemByItemId(eventJSON["itemId"].str);
            UpgradeVG   vgu = null;

            if (eventJSON.HasField("upgradeItemId") && !string.IsNullOrEmpty(eventJSON["upgradeItemId"].str))
            {
                vgu = (UpgradeVG)StoreInfo.GetItemByItemId(eventJSON["upgradeItemId"].str);
            }

            StoreInventory.RefreshOnGoodUpgrade(vg, vgu);

            StoreEvents.OnGoodUpgrade(vg, vgu);

            if (alsoPush)
            {
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
                sep.PushEventOnGoodUpgrade(vg, vgu);
#endif
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Handles an <c>onGoodUpgrade</c> event, which is fired when a specific <c>UpgradeVG</c> has
        /// been upgraded/downgraded.
        /// </summary>
        /// <param name="message">Message that contains information about the good that has been
        /// upgraded/downgraded.</param>
        public void onGoodUpgrade(string message)
        {
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onGoodUpgrade:" + message);

            string[] vars = Regex.Split(message, "#SOOM#");

            VirtualGood vg  = (VirtualGood)StoreInfo.GetItemByItemId(vars[0]);
            UpgradeVG   vgu = null;

            if (vars.Length > 1)
            {
                vgu = (UpgradeVG)StoreInfo.GetItemByItemId(vars[1]);
            }
            StoreEvents.OnGoodUpgrade(vg, vgu);
        }
Esempio n. 3
0
        public static void onGoodUpgrade(GoodUpgradeEvent _Event, bool alsoPush)
        {
            SoomlaWpStore.domain.virtualGoods.VirtualGood good      = _Event.GetGood();
            SoomlaWpStore.domain.virtualGoods.UpgradeVG   upgradeVG = _Event.GetUpgradeVG();
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onGoodUpgrade:" + good.getItemId() + " " + upgradeVG.getItemId());

            VirtualGood vg  = (VirtualGood)StoreInfo.GetItemByItemId(good.getItemId());
            UpgradeVG   vgu = null;

            if (upgradeVG != null)
            {
                vgu = (UpgradeVG)StoreInfo.GetItemByItemId(upgradeVG.getItemId());
            }
            StoreInventory.RefreshOnGoodUpgrade(vg, vgu);
            StoreEvents.OnGoodUpgrade(vg, vgu);

            if (alsoPush)
            {
                sep.PushEventOnGoodUpgrade(_Event);
            }
        }