Esempio n. 1
0
        /// <summary>
        /// If new Data is availible to Draw/Plot/...
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void NewDataRecieved(object sender, NewDataAvailableEvent e)
        {
            if (this.InvokeRequired)
            {
                // Using this.Invoke causes deadlock when closing serial port, and BeginInvoke is good practice anyway.
                this.BeginInvoke(new EventHandler <NewDataAvailableEvent>(NewDataRecieved), new object[] { sender, e });
                return;
            }

            //Update Graphs
            zGraph.UpdateZedGraph(zedGraphAudio, e.audio, counter * e.audio.Length);

            spec.DrawSpectrogram(e.FFT, counter);

            act.DrawActivity((int)rand.Next(Statics.max_act + 1));

            act.DrawActivity(e.activity);

            pos.DrawPosition(e.sleepPosition);

            sno.DrawPosition(e.snore);

            if (counter < Statics.num_of_lines - 1)
            {
                counter++;
                if ((counter % (int)(Statics.FS / Statics.FFTSize)) == 0)
                {
                    rec_logo = !rec_logo;
                    Change_Rec_logo();
                }
            }
            else
            {
                counter = 0;
                //pos.DrawPosition((int)rand.Next(3));
            }
        }
        /// <summary>
        /// If new Data is availible to Draw/Plot/...
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void NewDataRecieved(object sender, NewDataAvailableEvent e)
        {
            if (this.InvokeRequired)
            {
                // Using this.Invoke causes deadlock when closing serial port, and BeginInvoke is good practice anyway.
                this.BeginInvoke(new EventHandler<NewDataAvailableEvent>(NewDataRecieved), new object[] { sender, e });
                return;
            }

            //Update Graphs
            zGraph.UpdateZedGraph(zedGraphAudio,e.audio,counter*e.audio.Length);

            spec.DrawSpectrogram(e.FFT, counter);

            act.DrawActivity((int)rand.Next(Statics.max_act+1));

            act.DrawActivity(e.activity);

            pos.DrawPosition(e.sleepPosition);

            sno.DrawPosition(e.snore);

            if (counter < Statics.num_of_lines - 1)
            {
                counter++;
                if ((counter % (int)(Statics.FS / Statics.FFTSize)) == 0)
                {
                    rec_logo = !rec_logo;
                    Change_Rec_logo();
                }
            }
            else
            {
                counter = 0;
                //pos.DrawPosition((int)rand.Next(3));
            }
        }