Esempio n. 1
0
        // Function from file: revolution.dm
        public bool check_rev_victory(  )
        {
            Mind             rev_mind  = null;
            Objective_Mutiny objective = null;


            foreach (dynamic _b in Lang13.Enumerate(this.head_revolutionaries, typeof(Mind)))
            {
                rev_mind = _b;


                foreach (dynamic _a in Lang13.Enumerate(rev_mind.objectives, typeof(Objective_Mutiny)))
                {
                    objective = _a;


                    if (!(objective.check_completion() != 0))
                    {
                        return(false);
                    }
                }
                return(true);
            }
            return(false);
        }
Esempio n. 2
0
        // Function from file: revolution.dm
        public void mark_for_death(Mind rev_mind = null, Mind head_mind = null)
        {
            Objective_Mutiny rev_obj = null;

            rev_obj                  = new Objective_Mutiny();
            rev_obj.owner            = rev_mind;
            rev_obj.target           = head_mind;
            rev_obj.explanation_text = "Assassinate " + head_mind.name + ", the " + head_mind.assigned_role + ".";
            rev_mind.objectives.Add(rev_obj);
            this.heads_to_kill.Add(head_mind);
            return;
        }