Esempio n. 1
0
        // Function from file: artefact.dm
        public override dynamic attack_self(dynamic user = null, dynamic flag = null, bool?emp = null)
        {
            bool    faction_check = false;
            dynamic F             = null;
            Objective_Hijackclone hijack_objective = null;
            Objective_Survive     new_objective    = null;
            ByTable candidates           = null;
            dynamic C                    = null;
            Obj_Item_Weapon_Multisword M = null;


            if (user.mind.special_role == "apprentice")
            {
                user.WriteMsg("<span class='warning'>You know better than to touch your teacher's stuff.</span>");
                return(null);
            }

            if (this.cooldown < Game13.time)
            {
                faction_check = false;

                foreach (dynamic _a in Lang13.Enumerate(this.faction))
                {
                    F = _a;


                    if (Lang13.Bool(user.faction.Contains(F)))
                    {
                        faction_check = true;
                        break;
                    }
                }

                if (!faction_check)
                {
                    this.faction  = new ByTable(new object [] { "" + user.real_name });
                    this.assigned = "" + user.real_name;
                    user.faction  = new ByTable(new object [] { "" + user.real_name });
                    user.WriteMsg("You bind the sword to yourself. You can now use it to summon help.");

                    if (!Lang13.Bool(Task13.User.mind.special_role))
                    {
                        if (Rand13.PercentChance(30))
                        {
                            user.WriteMsg("<span class='warning'><B>With your new found power you could easily conquer the station!</B></span>");
                            hijack_objective       = new Objective_Hijackclone();
                            hijack_objective.owner = Task13.User.mind;
                            Task13.User.mind.objectives.Add(hijack_objective);
                            hijack_objective.explanation_text = "Ensure only " + Task13.User.real_name + " and their copies are on the shuttle!";
                            Task13.User.WriteMsg("<B>Objective #" + 1 + "</B>: " + hijack_objective.explanation_text);
                            GlobalVars.ticker.mode.traitors.Add(Task13.User.mind);
                            Task13.User.mind.special_role = "" + Task13.User.real_name + " Prime";
                            this.evil = GlobalVars.TRUE;
                        }
                        else
                        {
                            user.WriteMsg("<span class='warning'><B>With your new found power you could easily defend the station!</B></span>");
                            new_objective                  = new Objective_Survive();
                            new_objective.owner            = Task13.User.mind;
                            new_objective.explanation_text = "Survive, and help defend the innocent from the mobs of multiverse clones.";
                            Task13.User.WriteMsg("<B>Objective #" + 1 + "</B>: " + new_objective.explanation_text);
                            Task13.User.mind.objectives.Add(new_objective);
                            GlobalVars.ticker.mode.traitors.Add(Task13.User.mind);
                            Task13.User.mind.special_role = "" + Task13.User.real_name + " Prime";
                            this.evil = GlobalVars.FALSE;
                        }
                    }
                }
                else
                {
                    candidates = GlobalFuncs.get_candidates("wizard");

                    if (candidates.len != 0)
                    {
                        C = Rand13.PickFromTable(candidates);
                        this.spawn_copy(C, GlobalFuncs.get_turf(user.loc));
                        user.WriteMsg("<span class='warning'><B>The sword flashes, and you find yourself face to face with...you!</B></span>");
                        this.cooldown = Game13.time + 400;

                        foreach (dynamic _b in Lang13.Enumerate(GlobalVars.multiverse, typeof(Obj_Item_Weapon_Multisword)))
                        {
                            M = _b;


                            if (M.assigned == this.assigned)
                            {
                                M.cooldown = this.cooldown;
                            }
                        }
                    }
                    else
                    {
                        user.WriteMsg("You fail to summon any copies of yourself. Perhaps you should try again in a bit.");
                    }
                }
            }
            else
            {
                user.WriteMsg("<span class='warning'><B>" + this + " is recharging! Keep in mind it shares a cooldown with the swords wielded by your copies.</span>");
            }
            return(null);
        }
Esempio n. 2
0
        // Function from file: artefact.dm
        public void spawn_copy(dynamic C = null, dynamic T = null)
        {
            Mob_Living_Carbon_Human M = null;
            ByTable all_species       = null;
            dynamic speciestype       = null;
            dynamic S = null;
            Objective_Hijackclone hijack_objective = null;
            Objective_Protect     new_objective    = null;

            M = new Mob_Living_Carbon_Human(T);
            C.prefs.copy_to(M, false);
            M.key       = C.key;
            M.mind.name = Task13.User.real_name;
            M.WriteMsg("<B>You are an alternate version of " + Task13.User.real_name + " from another universe! Help them accomplish their goals at all costs.</B>");
            M.real_name = Task13.User.real_name;
            M.name      = Task13.User.real_name;
            M.faction   = new ByTable(new object [] { "" + Task13.User.real_name });

            if (Rand13.PercentChance(50))
            {
                all_species = new ByTable();

                foreach (dynamic _a in Lang13.Enumerate(Lang13.GetTypes(typeof(Species)) - typeof(Species)))
                {
                    speciestype = _a;

                    S = Lang13.Call(speciestype);

                    if (!S.dangerous_existence)
                    {
                        all_species.Add(speciestype);
                    }
                }
                M.set_species(Rand13.PickFromTable(all_species), false);
            }
            M.update_body();
            M.update_hair();
            M.update_mutcolor();
            M.dna.update_dna_identity();
            this.equip_copy(M);

            if (Lang13.Bool(this.evil))
            {
                hijack_objective       = new Objective_Hijackclone();
                hijack_objective.owner = M.mind;
                M.mind.objectives.Add(hijack_objective);
                hijack_objective.explanation_text = "Ensure only " + Task13.User.real_name + " and their copies are on the shuttle!";
                M.WriteMsg("<B>Objective #" + 1 + "</B>: " + hijack_objective.explanation_text);
                M.mind.special_role = "multiverse traveller";
                GlobalFuncs.log_game("" + M.key + " was made a multiverse traveller with the objective to help " + Task13.User.real_name + " hijack.");
            }
            else
            {
                new_objective                  = new Objective_Protect();
                new_objective.owner            = M.mind;
                new_objective.target           = Task13.User.mind;
                new_objective.explanation_text = "Protect " + Task13.User.real_name + ", your copy, and help them defend the innocent from the mobs of multiverse clones.";
                M.mind.objectives.Add(new_objective);
                M.WriteMsg("<B>Objective #" + 1 + "</B>: " + new_objective.explanation_text);
                M.mind.special_role = "multiverse traveller";
                GlobalFuncs.log_game("" + M.key + " was made a multiverse traveller with the objective to help " + Task13.User.real_name + " protect the station.");
            }
            return;
        }